WarDec, War Room: Suggestions for the Wardec Project

If there’s a battle report, you can get it on zkill…

Oof

Good luck guessing my alt then.

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I’m really doubting anything you said in the previous posts

Seeing you won’t provide a very simple battle report with the amount of people you said.

It probably wasn’t even in highsec :sweat_smile:

0.4 and that’s the last help you’ll get outta me.

Lol 0.4

You don’t need decs there

Dismissed :slight_smile:

You do to avoid security loss. But lets forget all the effects of war decs just to conform to your tiny narrow point of view right?

You can’t accept the fact no one wants to grind structures to end wars

Miners won’t suddenly become elite pvpers lol

They’ll still not give a fish about wars and/or won’t log on for the war…

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The problem you have is you can’t imagine anyone doing it at all. You are so convinced in your own belief that you refuse to allow the thought that it can happen ever.

Your corp has just been war decced. The opponents have one structure. What do you do?

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You’re asking that question to the wrong guy lol

I’m not some random pve dude :joy::sweat_smile:

Still avoiding? Can’t muster your courage or alts to take the fight? Who’s the coward again?

You’re literally asking the wrong question to the wrong crowd

Need I repeat myself?

Ummm
I am a miner who is decced and i put my aggressors raitaru into structure.

I’d like to point out that the reason many defenders just avoid the war/log off is because there are no targets for them to chase.

The majority of aggressors stay docked up until you are found by a scout mining or missioning. Or (as I’ve found from nanofiber) will only take hugely one sided fights.

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And that is awesome. One more cycle to go.

Good for you, too bad the vast majority won’t fight :slight_smile:

E: I talk from experience, been doing wars since 2015, just before the watchlist changes…

The vast majority have nothing to shoot at. Trust me, there are bears that are willing to form up and defend themselves. But everytime they do the aggressors stand down (or bring overwhelming force). And aggressors rarely have structures to shoot, or pve chars to hunt.

Now the defenders can’t go back to mining because the aggressors will form up again. Instead the defenders have to camp the aggressors in which is boring, without reward or waiting to be baited into an unwinnable fight.

So it comes as no surprise that even those who want to fight decs will get bored and play other games for a week.

This is why i support structure based decs. Defenders have something to do and it makes blanket decs more difficult.

https://forums-archive.eveonline.com/message/6135099/

Edit
Been doing wars on and off since 2010, before the inferno changes :wink:

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Structures would make the more powerful groups even more powerful, and pretty much kill solo/very limited deccers

It’s a niche that needs to remain (and get healthier too), rn it’s doable, but mostly based on luck, or if you know where to look

My last few wars had me doing logoff traps to even get a chance at content.

The last war I had when in CODE. had me by myself against a 250-man alliance.

I got blueballed by a fleet of 14 of their guys.
I was all by myself. And the one time they nearly killed me was because they had an ex-merc helping them lol.

They had been the only ones in about 6 months to fight back. Granted, it was the most fun any of us had in a while, but it wouldn’t have happened without that guy fc’ing them

That suggests something about the people you’re deccing. It’s like you’re picking helpless targets on purpose because you’re alone.

The solo deccer is not something i feel needs preserving. Solo play doesn’t get catered to (except the new abyss space wtf!?) and it shouldn’t. ‘its a multiplayer game’ and ‘make friends’ is what carebears get told all the time. Well it applies to pvp players too.

One person upsetting the game for hundreds others for a week is not your right per se. I instead propose that you have the ability to start a dec against as many people as you want. But you have to defend it to make it last. It’d be a great victory for the defenders to ‘win’ a war and will engage them as players.

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If people can’t kill a single player, how do you expect them to kill a fleet?

We’re going in circles, let’s agree to disagree :wink:

The first word I have used to describe those structures is Small, in that they will not ask for the same price/space/requirement as a Medium Structure (Astrahus, Raitaru, etc).

The goal is for those to be easier to obtain, easier to deploy, and easier to reinforce. Their goal is NOT to be a force multiplier like the others, or to a point of resource, it is to give some tangibility and a clear point of conflict to Wars, somewhere the defender can go to force a fight and contest back their system and somewhere the attacker can expect their target to be. That simple, really.

Actually, I think we should maintain the ISK sink aspect of Wardecs, either through direct billing from the War Room, or through buying a charter or something from CONCORD. This further strengthen the lore aspect of a War being a right you buy from the powers that be, and one more ink sink is always good.

Although I would like to add a supply aspect to that module that could be raided by the defender :thinking:

Again, the point is to have a something that can be easily reinforced (in that it will force confrontation and points of conflicts). The Structure will be Small both in EHP, in timers, and in power, specifically to address your problem with killing structures.

So again, what is the problem you have with tying wars with structures?

They might be more willing to defend their turf if getting in a war is more manageable both in goals and in strategies they can adopt to win or cut their losses.

The problem of your arguments is that you start from the fatality that carebears/miners/people-that-don’t-play-the-game-like-I-would-like-them-to-play-it will never ever be willing to fire back.
You never try to think what would it take to make even those players be willing to fight back.

Maybe give it a try? What could go wrong? Make a better game out of it?

No one can kill anyone when they are in station…

But 14 people with an ex-merc in command would probably structure bash for the 10-15 minutes it takes and you’d have the content you want.

It would also give much more purpose to mercs and allies as a whole. Rather than just hub humping, they can be paid to end wars.