I am highly in favor of ways on how to reduce or remove fleet engagement time dillation from the game. I have been discussing it with some folks, over a drink, and it’s tricky but we came up with a suggestion.
Some kind of bomb or field generator that drags all ships in a several 10 kilometer area of effect to a subspace pocket or bubble, similar to an abyssal pocket, keeps them there to violently hash it out for an hour and dumps the ships back in to real space after 30 minutes. It might also be that a large conglomeration with warp drives in space might create a socalled Quantum Alcubierre Tachyon Reticulation Field, that’s visible and predictable - add too many ships together and these ships tend to fall into an Abyssal for 30 (or 4d6+16) minutes and then all ships get randomly dumped in the same system somewhere.
This may have major strategical consequences for large fleet engagements, but I’d rather have “vigorous solutions” rather than what I have come to consider an actual reason for quitting the game. I have never experiences something as offensively frustrating as TiDi.
I am going out on a limb here, I am fully aware of that, I just viciously resent the stillborn six limbed mutant aberration that’s TiDi. Like, Ugh.