This is the correct answer.
EVE has room for thousands more miners and industrialists, and it would barely alter the market.
We already had our supposedly “unsustainable Age of Abundandance, which was making loss meaningless”, and also somehow creating economic imbalances against “the small player”.
I pointed out the flaws of this well before CCP smashed it’s way through the china shop again.
There’s a lot of poorly-informed opinion floating around the forums (and apparently at CCP HQ) lately, about how the economy is broken, loss is meaningless, and what’s needed to fix it is more “destruction of player assets”. Most people simply re-state their preferences and opinions and the mindset they’ve frozen into over years of opposing anyone who thinks differently than they do. Or in CCP’s case, they just don’t understand good game design and ecosystem approaches, and have no clue what to…
We had cheap ships, lower costs, more manufacturing, more rewards for players to engage in the economy, higher activity levels in virtually all areas of the game.
Abundance leads to players being more casual, taking more risks, and playing more. Only a government or a CCP game designer could come up with an idea as stupid as “Hey, if we make resources more scarce, everything slower and more complex, and increase the cost and reduce the production of everything in the game, I BET THINGS WILL REALLY IMPROVE.”
Yessir, it’s a new era on the horizon for EVE now that we’re enjoying the benefits of fewer players, less activity, higher prices and more cautious gameplay!
As you say, there aren’t 10,000 miners waiting around the corner to leap into action. And if they did, the market would self-correct, just like it did in the “Era of Abundance”.
so will thousands of other players, and the resultant overflow of minerals and resources would reduce the price of said commodities to almost nothing. Yeah, you’re safe now, but you’re still in the same boat you were in before making very little ISK for your efforts.
Here’s the real reason: scratch the surface of any “allow this and the EVE markets will IMPLODE!” argument, and you’ll find someone who’s got a comfortable niche earning ISK they’ve convinced themself they’re a mighty genius for mastering. And the last thing they want to see is a bunch of sweaty noobs coming along and making money and markets in their niche, and reducing the ISK/hr they’re currently raking in.
Here’s what the whole “desperately afraid of any substantial change to EVE” crowd is terrified of:
- a NEW golden age will not be the same as any perceived previous one. Eve needs to build, change adapt. We cannot catch lightning in a bottle twice.
- a NEW golden age might not be golden for the vets of the game, the above mentioned changes will absolutely piss some players off.
Absolutely spot-on, Mike! And the fear among those enjoying the status quo is that they might have to change, adapt, lose some relative standing, or, heaven forbid, get overtaken!
As already said, small tweaks to existing systems won’t achieve anything but continued loss and irrelevance. It’s what CCP’s been doing for over a decade now, due to a stunning lack of design vision. And it’s not working.
It’s time to chop out some of the deadwood and clear a new path for EVE in it’s third decade.