it sort of is but sort of smart as well as I would have never stared playing with out alpha and I still play and am almost at two years now
Maybe Iām biased.
Oh trust me I agree with you that alpha is a bad idea but they should make it clear before people start playing in there ads that alpha is a trail in a sense
They should make a real trial period, maybe 3 months or something. I donāt know why people like to play half a game.
its because ships like the parxis exists and make no reason to switch
But what about all those skills they canāt train and/or can only be trained halfway?
Anyway. People can do what they wish by CCP so oh-well. Not my business, literally.
Too punishing, esp L3 missions, to be outright moved to LS.
Funny, the BRM mechanic should actually apply to high sec, so people running stuff in HS are paid substantially less. Would need to drastically increase payout for missions completed in LS to match the drastically higher risk and inevitable pvp interactions / delays.
They really need to put a focus on revamping pve content almost across the board. Itād take a year of dev time to do but would be well worth it IMO.
I think this next FW pirate style could be a great step in the right direction though for immersion with pirate factions, they need some of this stuff to bleed into HS too and create a whole pvp ecosystem in HS
Well, I think missions up to L4 are a good way even for newbies to learn how to use ships up to BS-size (generally fitting, seeing the difference in mobility, damage range, application compared to the smaller ship sizes). The only current problem is, that for a high-sec acitvity, they simply pay too much, especially when professionally blitzed and burner missions included.
My advice would be to leave L3 and L4 in highsec, but significantly reduce the LP-payout for highsec-agents. So people could still do them, but not get multiple hundred million ISK per hour out of them in HighSecurity Space.
You just need a series of updates the focuses on players most frequently requested features and to fix most commonly requested issues. Then you need to improve and expand on what already exists but in subtle and intelligent ways. Easier said than done i guess. But CCP is WAY of base at the moment
We need to be able to use nukes against mining ships.
Mining Barges equipped with bombs to blast giant chunks of Ice from Ice Planets would be good for New Eden
Because they donāt really need them?
Anyway. People can do what they wish by CCP so oh-well. Not my business, literally.
I agree, but i think the majority of payout is in bounty, thus the BRM suggestion. The actual completion payout is pretty bad
Not even close. Mission blitzing focuses on getting as much LP as possible in the shortest time and then exchanging these LP for a high ratio, mostly faction item blueprints. You make a lot more ISK from this exchange than from the mission bounties.
Instance all pve content unscannableā¦the pve population would explode in seconds. And simply end the phrase āthis is a pvp gameā because it never was pvp only for 20 yearsā¦pvp is just a loud minority thatās all.
One interesting aspect of this has been the impact of Alphas on the in-game economy. Im not sure if CCP Games still has an in-House economist (I think not) but thereās some interesting papers out there that analyze the Eve Economy 2020 and later.
In particular one paper found that the introduction of Alpha accounts created an economic situation that is, counterintuitively, harder for new players. Its analysis was pre-Scarcity.
Inflation and cost of ships rose as Alphas gained access to ISK, meaning they had constant purchasing power. Furthermore the economic gains by players is ruthlessly captured by the skilled, multiboxing, and well connected veteran players, meaning new industrialists are counterintuitively priced out of being competitive at even entry level industry with the higher possible sale prices.
It has to do with āinside moneyā versus āoutside moneyā but it didnāt go into much detail there, but it was fascinating to see how all the economic metrics derived in the paper went haywire as soon as Alphas showed up.
may have been a sign saying that scarcity plus alphas mad things go to hell
Iām sure it was. I wasnāt born before or during Scarcity and I donāt know much about EVE except what a 4-month player is supposed to know but I can tell that Alpha Clone State isnāt advantageous either for CCP or the players in generalā¦ except maybe for gankers once the Alpha clone stops being a noob and flying in noob systems.
But I also think itās a little late to revert back to subscription-only game, not without pissing off a lot of players.
Maybe CCP is damned if they do and damned if they donāt.
Hey! Youāre 12 years old too!
Sweet. Iām not the only 12 year old that plays this game!