So people hate sov warefare nothing but countless complaints and arguments about it all the time all over the internet, so much so that Fozzie Sov is now an insult.
So what if Sov was almost per system and based on activity within the system, so it would work like this, An alliance would actually live in a system, the system would register the alliance being in system and for every site done or asteroid mined or citadel/structure placed or industry performed the system would gain sov points toward that alliance.
The more work an alliance does in a system the more points they gain until they eventually cap the system and it’s ownership flips over to the new alliance, once the alliance holds sov on a given system the longer they hold it, their sov points start to spill over into the neighbouring systems, so System A is 100%, System A is connected to 1 other system, any additional points gained in System A which is at 100% then spill over into the connected system B with some loss, with more connected systems each take a percentage of the overflowing points, 3 connected systems would each take 30% of the over-spill minus some loss.
So how would this change Sov, well initially it would take that Sov map and make look anaemic, but only initially, as sov points slowly start spilling over the sov map would start filling out and filling in all the gaps, something else that would happen is that renters would probably actually become sov holders because their alliances would be the ones spending time in a given system and thus it would be their alliance that would gain the sov, in fact that whole aspect of the game would have to change.
Massive alliances like Test or Goons would need to spread their players out over their space to make sure their ticking up and maintaining the sov, no more flying through endless system after system of nothing and then 1 system with hundreds of people in it, this system would encourage alliances to spread out and actually live in the space they want to hold.
It’s also going to change how war’s are fought, at the moment we have these stupid huge 2000 v 2000 player battles, honestly these can last days, suffer massive tidi and are boring life sucking and dull, sure they make the news but for most people actually taking part their crap.
Sov like I describe would not work this way any longer, Alliances would need to move into a system and then actually hold it, stay in it, work it, mine it, all while fighting on comers until they have gained enough sov points to actually pull it away from the enemy or prev sov holder, war’s will be longer, more spread out, more structured toward smaller more organised faster paced fleet combat.
Question is , would you rather keep fozzie sov, or try something new.