I propose this change to how Sov works , the above Animated gif gives you a visual representation of how it would work, I will outline in this post how it works for those unable to view the gif.
Problems : First of all the issue’s with sov and null, everyone hates fozzie sov, its true, you all know it, everyone also hates how much structure spam there is all over sov null, and finally everyone seems to hate how sov space is mostly empty with most people bunching up into a few systems per region.
The solution as I see is as follows.
When a corporation want’s to take space, they literally move in and start working that space, as that corporation or alliance does more work in that space they raise the systems ADM toward’s them, they are unable to anchor any structures until they get the systems ADM to level 1, this allows them to anchor an Astrahus only, raising the ADM further unlocks the ability to anchor further structures until level 5/6 ADM’s where your finally able to anchor everything.
If the ADM’s drop then in sequence any structures that require a higher ADM than the system allows will go offline and enter low power mode, the home corp or alliance must then raise the ADM’s again to online the structure or risk losing it to a hostile group.
As a corp or alliance raises the system their in’s ADM’s to 5, all subsequent or excess gain then flows over to the adjacent systems raising their ADM’s to a maximum of 2 levels, A corp holding a system will then passively gain influence over all adjacent systems allowing them to anchor more structures.
An Alliance will clearly be able to hold more space, if alliances wish to hold an entire region they will be forced to distribute their players throughout the region thinning out the clutter.
A Hostile group who wish’s to capture space from an enemy will take the space the exact same way, in a corp v corp situation they might move right into the target corps main system and start attacking their players, and structures, while this is going on the Attackers are gaining small amounts of adm points and the defenders are losing adm points, the longer the attackers spend in system the worse the target systems ADM’s get and stuff starts to offline, this makes it easier for the attackers to start clearing out structures, eventually if the defender is unable to push the attackers out, they will take the system from their target and in the process clean the system of all the enemy structures.
This will play out the same for alliances.
This system solves all of the main issues with Nullsec, it will force alliances and corporations to spread their players out and not have them all huddled into a single or small group of systems, it will make grinding through enemy structures easier as you lower their ADM and their ■■■■ goes offline, solving the major issue with citadel spam, and it will make nullsec less safe solving another of the major complaints.
This will also make sov null more open to new groups as it’s unlikely that huge groups will be able to physically hold the space they have now, they simply wont have the people to keep all of those systems and regions in high enough ADM’s so this system will massivly shrink the area of influence any group has freeing up more SOV space for more people to move into from FW space or HighSec.