When did Black Ops lose the 100% shield bonus?

Nope, only some are. The T2 exploration frigate has less EHP than a t1 exploration ship, and even less than the navy exploration frigate as an example. Same goes for ewar frigates and stealth bombers.

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Look at HAC, T3s, the Hawk… Black Ops should be the best of the best,
and used to make the first bridge, with logis and other Cov Ops to follow…
They were the first bastion of defence…
it’s like comparing Apples to Oranges…

t2 fit

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Incursion are Shield mainly.
There are but a few of armor fitted fleets, I don’t
think any has survived to this day.

Less than 1K DPS is ubiquitous in Incursions.
This fit at most will do 600DPS.
And 83Km range is also pointless.
MWD is mandatory as well

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T3s are not T2, they are focused on being able to refit in space and being an all in one hull. HACs and AFs are more in line with marauders and specialize in strong tanks and DPS, not blackops, which instead are similar to recons and covops.

Heavy assault cruisers and assault frigates are specialized in sustained combat. Fleet ships, able to temporarily massively increase their resistances with assault damage controls while the enemy focuses fire on them.

Of course they’re going to have more EHP than their T1 version, this is what they specialize in.

Black Ops battleships aren’t specializing in sustained combat, so there’s no need for their role to have more EHP than their T1 version.

When you compare Blops to HACs, you are comparing apples to oranges.

You seem to struggle because you don’t seem to know how to fit a ship.

Why would you waste a low slot module on an armor repairer in an armor fleet when you complain that your EHP isn’t high enough? Repairs should be covered by the logi in the fleet. Put another plate there instead and see the EHP rise.

Likewise why would you fit three hardeners and a damage control for a shield fit with zero shield extender modules and shield extension rigs?

The problem here isn’t ship design, the problem in this thread is a skill issue.

And this is a repetitive problem in every single thread I’ve seen posted by you. Always it’s the game’s fault, according to you. And every time it comes down to being stubborn and ignorant.

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This, he wants to have an ominpotent uberpwnmobile and has totally underdeveloped fitting skills.

1000+ DPS @ 100km Range
+
100k eHP with MWD

…on a BlackOps ship that is designed for hit & run tactics… thats simply idiotic.

If he wants to run incursions with it, Faction Battleships or Buffer-Marauders are the way to go and it doesn’t take more than a minute to find a proper fleet fit for all of them.

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Idk…
2x c-type Multi, and it’ still below 80%omni.

Fleet Issue got double the tank, more range, more dps, and only 71% with EM and therm rigs.


So use the fleet issue then…

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So if the Fleet issue is better, why not use the Fleet issue?

Why do you have to use a Panther for this?

It’s not up to me to decide…
But the T2 Black Ops should be 250kEHP at least…
And it had prior to Catalyst nerf…

Who makes the decisions then?

It didn’t. And I see no reason it should.

A blinged Widow could reach high EHP values exceeding even that with it’s resistance bonus, but such a fit wasn’t really worth using for anything but a very tough cyno.

rofl… then ask the dude who decides to give you the fit he wants you to come up with. Problem solved.

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with a pyro this will hit 1k dps

it’s still a crap ship for incusions though, much better options out there

On paper. On 100km proably not even 400.

quetz is the one obsessed with hitting on paper numbers, i just like proving he is an idiot

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I didn’t.

I just watched the ships that didn’t get nerfed like the Marauders,
with high mobility and
with a decent DPS, and the Panther fit the bill…

Untill it was nerfed… one week later…

Luckily the Panther is still a viable ship for anyone using it for it’s intended purpose.

And anyone who just wants a tough battleship to fight with can use one of the battleships made for that purpose. Faction battleships or Marauders.