I’d like to chime in here with a few thoughts based on what i’ve read.
first off i’d like to comment regarding the inital idea.
the inital idea and concept is about having a multi build feature.
the example listed is actually for building a specific fit.
i have to say that i actually like this idea, especially given we have in recent months past had a trailer for EVE out there which shows a small corporation of players tackling large orders with the click of a button for a big alliance, so in terms of the game performing as advertised as well as an industrialist i do very much like this idea.
it is tedious running all 11 lines at once to knock out a few ship fits for yourself, depending on the level you’re producing on at least.
anyone in industry will tell you the more you produce in a shorter time the cheaper the production cost, which means greater profits when it comes for sales.
in terms of alliance and coaliton game play, it would make things SO MUCH easier for FC’s who are awake night and day to take fleets out if they could just have ships built to order, considering we have a button which allows us to “equip this fitting” or whatever it is, i don’t see it being a huge problem over all, it would simply mean that after some small adjustment people could easily have ready some of an corp, alliance or coalition doctrine, from a running a corp perspective, i think this could work really well as a lot of people have “ships on contract” which as mentioned before would be good for ease of access for players, mining fleets, pvp fleets, whatever your choice might be.
TLDR on the concept: yes, i like it +1
the arguement.
the arguement here seems to be a debate about people running industry without managing your materials, BPO’s effectively, there also seems to be a case of running jobs passively.
I want to say that I do feel it should be down to the players to manage the
Resources & BP’s they have in question.
however i’m not okay with people being able to passively perform jobs, nor have some kind of job install timer in place, this way players can run 11 production lines all at once without being logged in 10 seconds before their account goes alpha and get a month’s worth of production done with nothing to worry about.
I feel there is somewhere a middle ground, as an industrialist, the one thing which i have hated about it is the fact that if i run a job and it finished in say 6 hours, I might very well be asleep, then I have to get up and go to work for example which sucks 8 - 10 hours out of my day. i shouldn’t have to force myself to wake up to play a game.
if a structure timer goes off and i’m asleep, not my damn problem, that’s for the pilots who are active to deal with.
I do feel there is some kind of middle ground with this idea though, what it is at this point though i’m uncertain.
as mentioned before i like this idea to build fitted ships right off the bat, however it can also be good for using capital ships
perhaps jobs could be linked in series some how, a sort of “job stack”
where in an office you get a stack of paper work to get through, the same at a lumber yard, you’ve got a bunch of tree’s to log / plank.
I can see people loading multiple BPC’s into some kind of item, which would then allow a single production line, providing enough resources are available to produce whatever is there.
want to build a capital?
load all the BPC’s into a “job stack” (i can envison this like a kind of player driven industry escalation) then you start producing from the smallest possible componants building upwards. over time.
this way it would be a player assist perhaps with specific mineral goals X trit X pyerie X isogen so people know what to buy / feed the machine.
like i said i feel there is perhaps some kind of middle ground on this idea, where player management of BPC’s & resources is still done with old school spreadsheets meaning to be an industrialist you have to be that kind of hard core player and is note worthy and respectable within the community.
but also building a whole fit on a single production line or even perhaps a capital or something would also be a good thing.
the number of times i sit there and station spin, i can see miners and industrialists using some middle ground system to achieve smaller obtainable goals for specific projects like that.