No.
Also, how many items do you think are spread over each market? Where did you come up with this idea?
No.
Also, how many items do you think are spread over each market? Where did you come up with this idea?
Good times then. I remember bagging my first officer spawn solo with nice loot drop in nicer plex price days. That fed a month or 2 of plex and covered some losses.
Yeah but price of plex evolves in time.
You didn’t actually describe anything about the economy that was broken. If you can’t afford something, that’s not an indicator of overall economic health, it just means you are poor.
What items are too high? The way I see it, the market is player generated and prices of any product is just supply versus demand. The new players arrive and most start by mining, unless they have very deep pockets and just buy Plex. The ore is hauled to market and sold to manufacture guns, ships, stations, etc… These items are all priced by the players per region. The only way they can “get too expensive” is lack of supply and higher demand.
Personally I only buy Plex with my cash to thank CCP for the game. Also it keeps the servers up and chugging when you think about it. I don’t bother with Omega since I don’t see a need to subscribe. You stated you took a hiatus, which makes me think you are either; not a subscriber or you buy Plex with ISK to convert to omega subscription. Why not try mining and production for a while until you get enough ISK?
o7
#NO POORS!!
Don’t see the trillionaires making threads like this.
I will walk myself out
This is “backward thinking”. The greatest prosperity takes place in a “safe environment”. People can “choose” to go to LS & Null if they want to shoot each other.
facepalm.jpg
Appropriate response.
Persistent gear games also get inflation. See wow, retail or classic series. For classic…pve servers or even the 99.8% 1 faction pvp servers (basically pve lol).
I sense make empire safer idea and no pvp. That make gear persistent. Like wow.
Where many sellers tend to go well…if you never lose gear, how can you not have massive bank accounts. And thus…you get some wtf prices on mats and/or end items.
Retail is heavily inflated and wrath is getting there. Cata after it sees who stays for it will decide its economic fate imo. If enough rich cata haters leave (removing gold off server) it may stabilize. If not…yeah its going to hell fast is my prediction.
I think there are some concrete reasons as to why some things are more expensive. A few years ago, I remember a standard frieghter was 1 billion ISK, now we’re looking at 2 billion. Some changes in manufacturing over the years have made certain ships more complicated, but also more expensive.
Planetary Industry - Implemented in the Tyrannis exoansion in 2010, PI is a great game mechanic which offers players of all types a passive income stream. It wouldn’t be as profitable as it is, though, if it didn’t contribute to a chunch of what we are paying for when we get a T2 ship or a battleship. Go far enough into the “industry” section of Large, faction, or T2 ships and you’ll see that you’ll be dependent on either your own or someone else’s planets (pretty much all planet types for any T2 ship). While I love that this game mechanic exists, it wouldn’t be profitable to make ships unless you bumped up the prices to compensate for the extra materials.
Moon Mining - The main difference between a lone industry toon and a corp. Included in the Lifeblood expansion in 2017, moon mining made it essential to have multiple expensive structural resources dedicated to manufacturing. To my understanding, these structures, i.e. a refinery, essentially require a corp for maintenance and security. I don’t know first hand, but I imagine some corps are making tons of ISK supply moon mining reactions to the market, but not without extreme risk. Even in highsec, having a structure forces you corporation to be able to be wardec’d. Vital in T2 and large ship production, these exclusive materials naturally escalate the price of various ships.
Ultimately, it would be impossible to implement these game mechanics and not have an impact on the economy. Industry moguls are constantly looking for what product/ships are worth more than their cost of production. The good news is, for every complicated step in making a ship, there is an opportunity to make ISK. Take T3 shipbuilding. This is why Fullerite gas cloud harvesting is worth so much. In PI, you can make millions of ISK a week. My philosophy is, when I see a high demand ship listed for 2 billion ISK I ask myself, where can I insert myself to take a chunk out of the profit? This applies to PVE as well as manufacturing. Things on the market are expensive because the jobs associated with getting the materials are expensive. Price increases with opportunity.
This would solve >50% of the economic issues.
Also, disable “all acts of aggression” in HS. You can still have war dec’s and duels, but no more non-consensual combat.
Eve Onlive would enter a Golden Age.
Things like this don’t help. I just went to buy an item in the Store that’s part of the Cyber Monday Sale.
When I went to check out I got this:
My philosophy is, when I see a high demand ship listed for 2 billion ISK I ask myself, where can I insert myself to take a chunk out of the profit?
Yep. Like one of the bene’s of pirate fw. It removes the bpc middleman. Get the LP yourself and now you determine how much its worth.
since I am new returner and not in isk/hour or death mode so much…if mats were high for what I lacked I’d still make it. And wrote off bpc “valued less” as I was going to be out and about on the sites anyway. I seek actual killmails and not loss mails lol. the side money is more icing to that cake when I get some lol.
Get the LP yourself and now you determine how much its worth.
Yeah, totally. BPCs you farm yourself are free, just like minerals you mine yourself.
The Asteroid changes are inflating mineral prices with no change in sight. We are going to reach a point where Standard Battleships are going to become a billion isk in a few years, if that.
The players are getting too good at producing with our isk sink. With a lack of isk leaving the game in comparison to what is coming in. We are slowly reaching a point of no return.
Skill Point farms were killed due to CCP wanting to fork into player’s ingenuity making it unprofitable for skill farmers to make monthly returns, Thus forcing the players to spend money on the “Good deals” with skill extractors.
The Blue donut’s return has caused another peace time of pure industry profit. This is not inherently because of CCP but they’ve also not made significant changes into conglomerates of players rolling markets.
Jita is the only market now, All other markets are dying and or dead. With the intrusive Triglavian gate shut offs a lack of freighting of goods has caused inflation in secondary “Main trade hubs”. Alternate markets are seeing steep levels of inflation in comparison to Jita.
A personal observation I made during the height of the TTT Conglomerate, They even adjusted Jita’s Undock to be a near perfect instawarp into Perimeter, The TTT’s residing home. CCP has not actively fixed their market in the previous years with the notable exception of the Rorqual changes, Which severely deflated the market. This might not have been a bad change.
With a lack of isk leaving the game in comparison to what is coming in. We are going to reach a point where Standard Battleships are going to become a billion isk in a few years.
Why I like fw, cheap thrills. When 12 amarr players lock you, you die. Cheap rifter made that less painful. Should have warped off site faster so I own that.
Until CCP makes a crap change like the one that made even t1 battleships shoot up in price. Never put anything past any game’s devs lol.
Games should generate as many complicated feelings as possible
This is a recent qoute from the CCP CEO. I dont think people play games to experience complicated feelings but EVE is certainly delivering on that idea
That’s more like the definition of art.
Saying that video games in general have an artistic component seems pretty obvious, but at the same time this would be comforting as firms usually consider them as commercial products, which implies they should be standardized, calibrated, uniformed, which implies a restriction to the spectrum of feelings they provide.