So people just have different arms of the same alliance, this bypasses your limit and results in the same issue
There is NO solution like this that the playerbase won’t eagerly game in order to have an advantage
Limits don’t work unless they are a hard limit and then it just becomes a race to the limit with alts
The server doesn’t render animations or explosions/particle effects (with the exception of AoE weapons which it will have to model in some way) all of that is clientside
Even with the particles turned off the calculations still have to be done and its the massive number of calculations which cause server load and by extension tidi
Doesn’t really work, computing performance doesn’t scale infinitely and you will still saturate a nodes resources with enough people, even the highest end CPU that exists still has limits
Because of latency it does, distribution is the solution on paper, however, in practice, not really as easy as it sounds, especially when it comes to huge numbers of ships on a single grid, there is a required “order of operations” in any battle and so many calculations rely on the ones that come before them
Ship A shoots ship B, so the server has to check if ship A has a lock, has ammo, is in range and check if its moving and work out where its moving to, it has to calculate ship B’s current health, its resist profiles, work out where it is in space, where its going in space, if its being positively or negatively affected by external factors, then it has to take the shot, run the damage calculation numbers, decide if ship B is still alive, adjust its values
The node then has to do this for every ship on the grid that has even any marginal impact on each other ship/drone/missile on the grid, because things later down the chain require information from things up the chain if you add additional delays and latency you don’t actually solve the problem you actually just make it worse because you potentially end up in a situation where you are waiting for information to come back from another server that might not ever show up