This post aims to briefly address the biggest problem in FW and proposes some solutions.
There are many good and some bad ideas about faction warfare in this forum and on the
“Faction Warfare Committee” discord. This post tries to keep suggestions and changes as simple as possible while still providing a perspective on a changed and eventually revitalized FW.
Problem
The warzones are dominated by bots and farmers. There is rarely any incentive to take or hold systems. Major swings are usually done by farmers which switch sides based on faction tier level. Actual committed players can only try to influence when the farmers switch sides.
This is a condensed version of the major issue with FW.
Solution? Adjacency Frontline System!
Easy. Get the players closer together. Faction warfare systems should only be vulnerable if they are adjacent by a gate to a lowsec faction warfare system of the opposing faction. Each faction gets “spawnpoints” which are always vulnerable when controlled by the opposing faction. This would be some systems adjacent to highsec systems controlled by that faction. Either give each side the same amount of spawning systems or make all systems give that adjacency vulnerability. Basically whatever. Non-vulnerable systems keep their plexes. They could be renamed to be “Inactive Caldari Novice Outpost” or whatever. Just disable rewards and contested level changes but keep them up so we can pvp.
What else? Remove the faction tier system!
The entire idea of faction tier system does not work unfortunately. Just remove it. Give everyone like tier 3 rewards and we are done.
What about the noobs?
But if we get the actual committed players to be closer together L0rd N00bsp4nk0r will kill all the noobs which try faction warfare in his snaked garmur ezpz?! What can we do? Let’s introduce super mini novice plex! If possible make same (or even harder) restrictions like in the frigate 1vs1 abyssal pvp event. Just T1 frigs. No pirate implants. Nothing higher meta than T2 mods. If that is too hard to introduce just make it that only T1 frigs can enter with whatever mods and implants. Already a big gain. One can haze two or three noobs in a snaked garmur or whatever. If that is an atron or tristan it is already much easier to fight back for the little guy.
What about missions?
They are not good. They do not help giving incentive to the core game play aspect of FW.
They could be removed. Those rats which spawn super rare tags and stuff could spawn in those inactive plexes mentioned before instead. Somewhat rare but still existing spawnrate so some people would still check those plexes and there would be a source for those items which would otherwise be not obtainable. If faction tier system was removed it would already put missions into a less influential position.
Last wishes?
Think about the corps and alliances in fw plz. Give us corp taxes on LP or another form of income so we can supply the duds with ships so we can get explosions and good fun/h.