I don’t feel like writing a wall of text - and I’m conscientious of your precious time -, so let’s cut it short by adding a list of objective changes.
(EDIT: It came out longer than I wanted anyway)
Prohibit Ventures from entering complexes. Their built-in stabilizers are the number one reason FW is packed full of bots. As far I’m aware, the mechanics are already there, so all you have to do is add industrial ships to the no-admittance list.
Neutrals (pirates, weekend warriors et cetera) should turn SUSPECT the moment they warp into a complex AND they should be shot by the faction NPC guarding it upon entrance (it’s a “military outpost being invaded by unauthorized personnel” or whatever you want to call it). I realize some of you consider it only a minor nuisance, but it is ANNOYING to manage security status. It should’ve been fixed years ago from what I’m told. It seems unfair to me that militia pilots risk losing access to their faction space as well as giving up on enemy space because we’re forced to shoot neutrals all the time. Belt hunting (or doing missions) to fix sec status is boring AS F* and not what we signed up for (and not all of us want to have a high-sec alt to do our shopping and logistics, plus I’m 100% certain I’m not the only one who enjoys access to Rens and the rest of our lovely Minmatar space).
Remove local from low-sec. If you want to keep it on in high-sec, fine. Low-sec dwellers will benefit from it, you’ll make the game much more interesting AND it aids the fight against bots (assuming bots will still be a thing with Ventures gone and stabilizers non-functional inside complexes).
TL;DR: Remove Ventures from plexes; give neutrals suspect status inside plexes; remove local chat from low-sec.
Thank you for your time. Feel free to add your suggestions and/or criticize my ideas. These are the top three things that came to mind.