I don’t feel like writing a wall of text - and I’m conscientious of your precious time -, so let’s cut it short by adding a list of objective changes.
(EDIT: It came out longer than I wanted anyway)
Prohibit Ventures from entering complexes. Their built-in stabilizers are the number one reason FW is packed full of bots. As far I’m aware, the mechanics are already there, so all you have to do is add industrial ships to the no-admittance list.
Neutrals (pirates, weekend warriors et cetera) should turn SUSPECT the moment they warp into a complex AND they should be shot by the faction NPC guarding it upon entrance (it’s a “military outpost being invaded by unauthorized personnel” or whatever you want to call it). I realize some of you consider it only a minor nuisance, but it is ANNOYING to manage security status. It should’ve been fixed years ago from what I’m told. It seems unfair to me that militia pilots risk losing access to their faction space as well as giving up on enemy space because we’re forced to shoot neutrals all the time. Belt hunting (or doing missions) to fix sec status is boring AS F* and not what we signed up for (and not all of us want to have a high-sec alt to do our shopping and logistics, plus I’m 100% certain I’m not the only one who enjoys access to Rens and the rest of our lovely Minmatar space).
Remove local from low-sec. If you want to keep it on in high-sec, fine. Low-sec dwellers will benefit from it, you’ll make the game much more interesting AND it aids the fight against bots (assuming bots will still be a thing with Ventures gone and stabilizers non-functional inside complexes).
TL;DR: Remove Ventures from plexes; give neutrals suspect status inside plexes; remove local chat from low-sec.
Thank you for your time. Feel free to add your suggestions and/or criticize my ideas. These are the top three things that came to mind.
While they can go back to Atrons and insta warping Slashers. Those can at least be pointed unlike a venture, unless you fly a ship that has 3 or more points of disrupt OR you fly a HIC, you are not going to catch them. The Venture is a stupid loophole that was left in by CCP when they removed warpcore stabs from plexes in FW space. It could be a sign they dont know their game OR they just didnt think of it. This is one of the many problems with having a CSM made up of Nullsec block members instead of a proper distribution of the playerbase.
Why reply when you A) didn’t read the thread and B) don’t know anything about the subject?
We are not asking NOT to fight neutrals. We already do. We are asking to stop losing security status for shooting neutrals inside plexes. They should be flagged suspect the moment they warp in. Grinding sec status is annoying, and shooting proper war targets (enemy ships) don’t cost us any, but neutrals do. And we shoot first whenever possible.
Stabs don’t work, but the vulture has built-in stabs. Again, you didn’t read the thread: we are not asking to nerf anything. We are asking for vultures to NOT be allowed to enter plexes (as the mechanics are already there, it wouldn’t take much effort from CCP at all).
You’re a moron. Neutrals don’t waltz into plexes for the view. It’s a PvP plex and they enter it looking for fights just like we do. They don’t care about the suspect flag. Suspect flag is MEANINGLESS in respect to the fight itself. It is meant to stop costing us security status when fighting inside PvP complexes.
Not only are you a troll, you’re dumb and clueless to boot.