If FTL is free, then how come so many people keep dying?
i gave you the RL pricing…
8 pk of 2ltrs is abut 10lbs roughly…
$247,207.64/8 = $30,900.95 per 2ltr of coca cola…then i would a profit off it…so you are looking at 40k$$ for a bottle of soda.
This is so accurate and true as lore suggests that when a Frostpacker drinks, they are more likely to donate small amounts of isk, like tipping the waitress or barman.
Rather than comparing Quafe to Coca-Cola, it is better to use a comparison involving items that actually are used in the game. Quafe is a red herring since it has no practical value beyond the sentimental novelty. Meanwhile, spaceships are somewhat awkward as well, since we don’t have real-life spaceships to compare the price. Let us instead examine nuclear reactors:
Under Che’s pricing, a set of hypermodern reactors designed for zero-gravity would cost 85 million dollars. Does that seem low? My system derives a much more reasonable price: 85 billion dollars.
1 isk = 1mil might be low when you compare the resources and technology available in EVE vs Earth (Present day). Great thread!
I have no idea what you are referring to here.
You did. I asked you to give me something to work on the EVE universe pricing, because having the RL pricing is useless without having the EVE pricing.
But I looked around, and it turns out there is no need for such comparison when it comes to the pre-PI economy goods in EVE:
If you make the calculation, it is your pricing. I don’t know why you would think that I would price them at 85 mil. But to answer your question: no, it seems high.
I’m no longer speaking to you, as you clearly are not a serious person.
Even if FTL was free… the logistics required to keep FTL safe would be expensive on a grand scale.
Great example would be if modern day planes required no fuel and could fly for free. You still have the cost of maintaining air traffic control and making sure specific areas are safe. As more people / entities purchase planes due to “Free” fuel. You spend more to build a larger infrastructure capable of managing the planes. I can’t imagine how expensive EVE’s FTL logistics system is.
every time I look back in here, I’m further annoyed by what I see.
the conversion rates of isk to IRL currencies in setting is irrelevant, however it can be a useful benchmark for, at best, figuring out ISK conversion to some in-universe planetary currencies.
Per developer statements over the years, the value of isk compared to planetary currencies is aggressively variable. It can be as direct as 1isk=1planetary currency or as bad as 1isk=6000000 planetary currency
It all depends on the where and specifics therein.
about planetary lifter costs specifically, since Che and others have brought it up, and Che linked to 2005 article which has been deprecated(but is not retconned specifically), you’ve got everything from orbital tethers/elevators, chemical and fusion launch rockets, repulsor/a-grav sleds, and even freighters able to directly enter atmosphere.
I’m also going to call THIS out
Tritanium combusting in atmosphere has always been an old chestnut that gets thrown around, but CCP Lore Devs have admitted repeatedly over the years that, at least as far as processed Tritanium goes it is not unstable in planetary or atmospheric conditions. the Trit in ship hulls is alloyed, significantly changing its properties. yes the in-game description is wrong, CCP Devs have acknowledged this, it is not the only in-game description that does not match existing lore.
As for the need for deuterium for fusion, that’s a largely non-factor as given, large scale harvesting from gas giants across the cluster has been acknowledge by CCP in the past.
Additionally, Ships can enter atmosphere under their own power, hover, land, and return to orbit. We have express examples of this especially in recent years but going as far back as 2009 era EVE lore and sources. Including Supercapital class vessels. This has its own implications for planetary surface to orbit logistics and economic interface between planetary and stellar economies.
(as shown, a Bowhead in planetary dock during the evacuation of Skarkon II during invasions chapter 3, the Bowhead is 3.34km in length, can enter atmosphere, and hover under its own power, and it is largely a box with engines)
Surface to Orbit Logistics is both more, and less complex that older written sources imply.
As given on this, per word of dev it is ‘enough’ that while the system itself may be expensive, at scale the costs to run it across empires and subjurisdictions is, relatively minuscule compared to the economic and industrial outputs that support it.
circling it back around to isk to planetary(and system) currency conversions, while it has an impact, again it varies a lot system to system and planet to planet.
Do you understand what an abstraction is?
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