I’ve seen a few Posts about Paying the Ships Crew/Staff and I thought I’d throw in my 2 Cents hope ya don’t mind.
I’v read that the Curency Exchange from ISK for Civillian Currency can be massive…1 Isk could feed a Family for a Year, depending on the Circumtances of the Planet/Nation it could be anywhere form
1 ISK = 1 ?? or 1 ISK = 10,000 ??.
I pay my Crew/Staff through the Insurance Payment of the Ship.
It’s Rank based Pay at a Percentage of the Price of Standard Insurance for their Assigned Ship e.g. If Standard Insurance for Ship A is 100M over 3 Months they get ??% of that according to their Rank, Contracts & Wages Quarterly (Length of Insurance). The Currency Exchange is Calculated and they are Payed in their own Currency (Planet or Nation). I Use ‘Pend Insurance’ for my Payroll In Station Pay is Less than Deployment Pay as well other variables & benefits, e.g Training Schemes with Time of Service, Entrance/Fitness Tests etc.
Un-Insured Ships are Crewed by Reserve/Intern/Apprentice/Self Employed/Staff Agency Personnel from the Home or Current Station and are Employed & Payed by a Station Based Employer/Sponsor (Fictional if necessary, I plan to make one up). For that Reason, I Employ Crew that have a Rank above ‘Cpl’ for Professionalism
Hope this made sense.
And it’s absolutely a viable in-character path and way to do it.
Always interesting to see the thought process some people have behind crew wages for their characters.
There’s some snags that you’d have to work around, but nothing that’s insurmountable frankly.
The way I structure my own main character’s ship crew compensation is a bit… complicated.
Spread between month to month stipends split between assorted planetary, station, or regional currencies(dependent on base of operation of the ship and a negotiated rate), a limited stipend of ISK, life insurance, comprehensive augmentation and medical coverages, neural scan backups and cloning contracts(which as written are expensive but not unattainable for baseline humans), and other benefits.
But, some players will also just handwave away any of the above and that’s okay too.
As for the broad premise in and of itself, this is a fairly well thought out write up
And it works well for how your character likely treats and works with his baseline personnel.
As with most things wages and compensation will vary a lot. There’ll be little to no standardizations amongst capsuleers except maybe in some more regimented capsuleer organizations.
Each capsuleer is a nominally independent entity unto themselves, and some will be more, or less interested in the direct operational running of their crews than others.
Also any capsuleer crew compensations likely will be very different from and removed from independent baseline organizations and nationstate naval crew compensation schemas
Yah, I’m not gonna go into a HUGE detail…most of the Admin & Stuff can be handled by the Deck Commanders and Subordinates.
Eventually, I may have an in house Finance Section instead of outsourcing Payroll.
I’m still refining and I’m aslo wroking on some other Lore stuff that I wanted to start…maybe like a running Journal of sorts.
There’ll be some people in different areas that will give you the side eye for it, try to argue you’re trying to set rules for them and others… when generally you’re just setting up how your character and related things work.
Kinda comes with the territory of a game with lore and RP that goes back over twenty years
Hell, I still get a side eye and arguments about what I do in-game and in-RP
Keep trying to push ahead on it anyway
about the only lines that exist are ‘no sapient aliens that didn’t originate from humans some how’ ‘no actual magic but unexplained phenomena can exist’ and of course, rule 0 ‘have fun’
This is an interesting take on crews and what happens to them. Personally, I imagine that if I and the ship are making Isk so is the crew. That in signing up the crew members know that the risk of dying might be greater. Thus the pay such as might be better than on say a NPC miner or hauler.
I remember reading a about a month or so ago that the devs were surprised at a battle being fought between NPC fleets in what was ostensibly a vacant system. I believe it was a pirate faction and a empire navy. The main thrust of the article was that the game is doing things whether there is a any players around or not to witness the event.
Back to the main discussion. If there are fights happening across Eve. Whether between capsuleers or just NPC’s a lot of npc crews are dying out there. Even if a good 50% of crews from a destroyed ship is recovered. Judging from a wet navy ship goes down. Only a few of the crew is rescued out of the sometimes thousands that were aboard.
So what does this say about these people that crew a ship. They must be a special breed of insane and courageous people. I would liken them to the same breed of sailor that willingly sail in today’s submarines or those that fish in the Bering or North Sea today. One willing, for whatever the actual reason, are there because it is in their blood and love doing this work.
I would imagine the pay as being more lucrative than say a planet bound job might be. And at the same time with suddenly moments of adrenalin filled excitement/fear with long stretches of boredom in between.
ship crew survival rates are significantly variable but as given, currently much higher than they were, in all sectors, 20 years prior in setting.
That’s largely down to changes in doctrine, survival equipment, inclusion of break away survival sections, emergency vacuum hardsuits, escape drills over that period, and newer specific safety additions like core temp regulators and life support back up units, but also much more experience with the modern iteration of capsuleers generally as well.
The actual outcome for survival rates will depend a lot more on circumstances of destruction than anything else when it gets down to it.
Yah, I saw someting like that on here..my thought are that if the Capsuleer is a Low Risk Pilot (like myself) risk Pay goes Down.
Having said that, I will think about incorporating ‘Danger Pay’ in some form.
I’m not trying to set precedents with the Lore, I’m just tying to find my feet with RP…I just thought I’d throw that in to make sure ya’ll know I’m not tyring to stir any Pots here
broadly, here’s a good general lore resource you can flip through, it’s currently the most complete online source, even though it is missing a few things, and is also the current official lore website
also keep in mind some of the articles are old as ■■■■* with the issues that come with that, as lore may have progressed in some areas past what is expressly as written in certain ones