So… In eve ship goes boom every day but have anyone bother the faith of our crews? The people that work hard and die in vain for some of our dumb actions ?
Is there any bonding between the capsuler (the captain) and the crews?
I need to know, and I need to know the face of my crews before they give their life to me…
I want my crew to be my family…
Huhu I felt pity for them…
…
…
Actually I doubt there is any real interaction between the crew and yourself.
On some of the smaller ships, Frigates and such I doubt there is much of a crew due to the size of the ship and you being the “brain” of the ship. But on larger ships like cruisers and bigger, sure there is a crew, but they are expendable. Think about it… there are hundreds of worlds with people living on them in New Eden… each with billions of people. There is no shortage of people willing to take the risk of being a crew member on a ship for the isk and chance to become a capsuleer themselves.
http://wiki.eve-inspiracy.com/index.php?title=New_Eden_Crew_Guidelines
Check the average survival rates. If the ship goes down slowly, most of the crew survive.
o/
Check here:
http://wiki.eve-inspiracy.com/index.php?title=New_Eden_Crew_Guidelines
This gives typical crew count dependant on shop size. Note, there are also variations per faction mentioned.
As for interactions between capsules and crew…
https://community.eveonline.com/backstory/chronicles/
Start reading some of the chronicles. A few have interactions between capsulers and crew. It seems to vary based on capsuler personality. The novels also suggest the relationship between capsuler and crew vary.
Capsulier tip # 45 : don’t get attached to anything that can leave your ship by the fluid ounce.
Including the clone you’re in.
Most Eve fiction stories that deal with the crew of capsuleer ships are usually about how dangerous such work is. On the other hand it’s very profitable so there are always more suckers willing to die work for us.
Basicly there are escape pods for the crew and they have a chance to escape a ship destruction but work onboard capsuleer ships is dangerous because capsuleers either seek combat with pirates more often or engage in fights between each other which means their ships see alot more fighting than say being in an empire navy siting on the border for months just stoping some random smuggler once in a while.Aparently risking life and limb is also paid well by normal mortals standards.
What happen to my crews?
On a not un-related note.
What do you think about Quafe’s newest flavor?
–Gadget sips
This is cruel… I mean we could really pay alittle details on those people instead seeing them just an expendable tools. I’m sure they have family right?
Poor for them…
Why I can’t see their face?
They could add a trade goods and set it as crews right?
Just for more economic diversity.
I’ve always thought that those signing on for civilian ships would have an expectation of surviving, whereas those signing on for combat crews would already know the risks. Especially outside Empire.
Whether prospective crew have an opportunity to be able to see the record of the capsuleer’s losses is an interesting question.
In addition, one might also imagine crew weighing up the prospect of being crew on a Hulk near Jita and opting for other options.
(I imagine that the catalysts would only need the capsuleer when on a suicide run)
There was at some point a hint on crew veterancy. But its Eve online… The coarse changes like the wind but the ship isnt sailing…
The problem with crew veterancy is that it promotes risk aversion. That doesn’t help EVE. Destruction does.
That said and given my losses, i’ve probably commited a small amount of genocide do to my very aggresive actions and poor impulse control. So I’m certainly not the best advocate for mundane crew members.
Killboards already promote risk aversion. The name and shame nature of them is brutal. But should there not be a reward for surviving the chaos that is eve? Then again how long have some titans been around? That would have to be considered as well.
I believe back in the early days, there was an entry under the attributes tab that actually listed the crew number for each ship.
I’ve always assumed the crew can find learn a little bit about who they are working for but not a lot, mostly rumor and gossip, and that it doesn’t matter anyways. You would have to be pretty desperate to work on a capsuleer ship, especially since whatever pay they’re getting is so minimal we never even notice it.
I actually wrote a short story for an Eve fiction contest awhile back that went into this a little bit. In it a baseline human had two different capsuleer ships he could work for. All he was able to find out from his caseworker before taking either job was that one was “a local that usually hunts pirates” while the other “is in a hauler and since I don’t recognize the name he mustn’t come here very often”.
Well…the two Chronicles that directly address social interactions between capsuleers and their crews are called Hands of a Killer and All These Lives Are Fit to Ruin.
So…
But that’s also always been part of the argument… How do you implement a veteran crew mechanic?
Do you favor a simple ship life where as long as a ship is assembled, the free gets better? Or is it a use thing? A time in space thing? The various options favor different play styles and few can agree which is best.
Then there’s a question of a crews sellable? Can I sell you my Raven crew? On one hand it promotes a new market, on the other it puts a little more gap between old players and new.
Would the crew drop or could you “rescue” life boats to gain new crew? Do crew have to be maintained with food and supplies? Are they a new PI mechanic or just appear?
There have been many discussions on this, some long and heated, others short and sweet. The point is, it’s not just am easy mechanic to introduce and then keep balanced, hence why CCP hasn’t done it yet.
I’ve transformed all my ships to bots and droids, no humans are harmed in the making of this film…
I originally read that as “I’ve transformed all my crew to bots and droids” and thought you’d gone Dr. Reinhardt on them.