According to eve lore, crew actually do exist on regular ships so here’s a thought. I’ve always seen a ship piloted by a capsuleer in terms that the capsule temporarily melds with the ships cockpit and essentially assumes direct control over everything. But apparently by lore even capsuleer ships crew themselves. Why not add a small mechanic of choosing crew?
Crew might as well just be NPC purchased (similar to blueprints) they would also probably range in overall strength, as well as having LP based purchasable crewmen or even pirate crewmen. Some could even be dropped in wrecks.
Crew size would be determined by ship sized (say something like 5/10/15/20 etc depending on ship size), have its own “bay” (such as a drone or fuel bay) and provide minor, secondary bonuses to the ship such as reload speed for gunnery sergeants, engineering bonuses for ship scientists, or other positive choices. It would also allow a few roleplay elements and give more life to the “livestock” category.
Could also add a segue towards boarding mechanics but that’s for another time and another idea.
For general crew concepts though, would this be more of just another minmaxing hassle or would y’all think it would offer another fun thing to do with fitting and creating a ship?