Happy to help!
About 2/3 the way down
I’ve used ship crews before as a roster of side characters and ammunition for short stories and such in the past. I imagine as dangerous as the job still is it has a pretty high amount of danger pay, but I have to wonder who exactly pays them? Unless crew taxes come out of your taxes in game.
So sales taxes and the like I can see them getting paid. Otherwise, I feel it would be a third party entity that’s enforcing crew payments? Not a single one of the empires, unless you are a militia pilot but even then figuring out exactly how much an ISK is worth in universe for baseliners and crews and how much they get paid is a big task. Obviously not nearly as much as some would like I imagine, but probably more than enough that they find it worth it for their next of kin if what usually happens to capsuleers happens.
It really doesn’t.
I figured the Lore is pretty open ended so I can fill some Gaps. My own Tech’ Innovations and Admin that fit with the New Eden Universe. I don’t wanna mutilate anything
I’m reading now on the Tech and the Nature of the Tech available to us Pilots and that available to the Civilain Pop. I know there’s Thousands of Planets/Station etc so I can work with a lot.
Having a read will give me an idea of what kind of ‘Era’ we’re talking about and then I can make up stuff based on that, with consideration to details that don’t break the Universe logic.
It’s fine to break things
Expressly as given, saying that New Eden is in any particular ‘tech era’ would be a misnomer
You’ve got antimatter, amcat fusion, aneutronic fusion, neutronic fusion, fission, graviton, singularity core, solar and many other forms of power generation in use simultaneously
You’ve got hyperprinter technologies(using gravity manipulated deposition of nanites and materials, manufacturing times are canon, which means your 70 meter frigates being assembled in a handful of minutes is the actual time it takes, same with your kilometer+ battleships being assembled in hours, as well as multi-tens of kilometer stations being assembled in about a day)
You’ve got anti-grav/repulsor tech that works at both personal scale and capital ship scale that allows for multi-kilometer capital ships to essentially hover in atmosphere
You’ve got inertial manipulation tech that is used in pretty much all ships and stations…
Ready, available, and cheap artificial gravity tech
You also have ‘bigger on the inside’ planck field manipulation technology that is cheap, widespread, stable, and safe that is used just about everywhere from cargo containers to ships and stations….
THERE IS A LOT of wriggle room on how advanced you want tech setups to be.
If you wish to use the insurance payment as crew payment, you must ethically forfeit the insurance payout. That money belongs to the families, and I expect you to give it back to the good people of Jita.
As a roleplaying game, you surely agree that each faction has different HR policies. In my faction (we are a Khanid blood cult which used stolen Gallente technology to conduct raids across Caldari space, before returning to Amarr with untold wealth) the crews are a mixture of slaves, fawning sycophants, bloodthirsty pirates, space vampires, and brainwashed minions. We don’t worry about isk in my fleets. However, I’ve heard the Caldari have an extensive fee schedule, and the Gallente have a robust Naval Union. I think the Minnies are all volunteers.
At some point, CCP stated that 10,000 isk represented an amount of money which I interpreted as around ten million dollars. This is roughly the dividing line between the wealthiest 1% of the population today, and the remaining 99%. 10 million dollars = 10’000 isk. This is mathematically convenient, as we can consider 1 isk to be a thousand dollars. Your capsule is valued at 10’000 isk. It is a state of the art modern ejection capsule with hyperlight capability - worth ten million dollars. That shuttle you bought in Jita is a 30 million dollar state of the art military grade transport.
There is also the question of timescale. If you are like most EvE players, you probably equate one year to one year. This makes little sense when you consider a number of factors. I think one day IRL is about one year in EvE. Capsuleers exist in a semi-dream state, and time is relative. Every second is around 6 minutes. Regardless, in my time scale, I could pay my crew a million dollars a year for just 1000 isk a day… if you follow a 1:1 timescale, this will cost just a couple isk per day.
In Jita, I can purchase a pulse laser battery for a billion dollars. That’s an advanced weapon, with an effective range beyond ten kilometres. You can get a budget knockoff for under a hundred million dollars. It’s largely autonomous. One gun might have a single maintenance tech, overseeing multiple batteries. If I were Caldari, I’d offer 25 isk a year for the technician. My people have a life expectancy of a few months, so I sometimes offer 250 isk. Then I just won’t pay after they die.
By all means, model crew payment. I have. When I buy a pulse laser battery, I am paying a billion dollars. The theoretical cost of the crew, over 20 years, is just a fraction of the cost. It might as well be factored into the item cost, so why not assume it is? If I’m gonna pay Jita Naval Yard 20 billion dollars for a state of the art precision attack destroyer, why not let them recruit a crew?
For example, the Ms2b Griefer has eight blaster batteries, with 2 techs and 4 assistants. There is one tech with an assistant on the mid-deck, for the warp scrambler array and the afterburner jets. On the lower deck, the magnetic field stabilizers are tended to by a senior tech, with two assistants. A senior technician oversees the burst aerator, with an assistant on the algid administrator. Gunnery and piloting, of course, are directed automatically by the central processing unit.
When I purchase a pulse laser battery, I offer an additional 1 isk recruiting bonus for any technicians, particularly graduates of the Caldari Navy’s technician training program. If you are qualified to maintain and repair a Type II blaster or pulse laser battery, then you’ve probably already heard from one of our recruiters. I am also seeking technicians trained in warpcore maintenance and hull repair. Master technicians can earn up to one hundred isk a year, with performance bonuses available!
And here we go…
If you’ve wondered why a lot of discussions aren’t held on these forums @Kaylen_Amuman , things like the above is whY.
granted I’ve been accused of trying to say things have to be a certain way as well before, but as above by Aiko, they’re trying to say Isk is specifically an equivalent real world value(amongst other things), when expressly as stated by CCP over the years(and particularly lore devs), ISK is a currency that is broad and variable in its equivalent values of planetary and regional exchange currencies.
now I and some others have tried to figure out a rough exchange rate for isk to modern USD equivalent in the past as well, but that was more as a thought exercise instead of trying to interpret as an ‘this is what isk is in USD’ thing
that thought exercise by the way was working backward from the price of wheat, a unit of wheat in game is 90 isk on average, at 1000 kg per unit of wheat, that’s about 69 bushels, the price per bushel of wheat IRL is about $6, and 69 bushels is $414 so, purely based on that, you get a conversion of roughly 1 isk to $4.6 USD lol. Was a fun thought experiment though hardly definitive
And that tracker tool is using an out of character conversion rate of usd to plex, which is expressly a non-diegetic conversion
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I find hilarious that Isk is the currency of Iceland, where the devs are (most of them)
m
This wrongly assumes the price of wheat has remained trivial over time. Unfortunately, hundreds of billions live in abject poverty, subsisting on dried mushrooms and processed nutrient bars. Wheat is a luxury, especially in outerspace. In Jita, you can expect to pay quite a bit if you want a loaf of fresh bread.
Amarrian wheat is especially prized. On my home planet (Agil-III), it has a market value exceeding one million Agilian dollars (1000 ISK) per ton.
And, you’re ignoring the part that it was already qualified as little more than an interesting thought experiment.
But you do that, ignoring context, consistently, aggressively, and purposely, any time you get involved somewhere.
Ding ding, seconds out. I didn’t mean for this to get ratty. I’m new to RP and I’m just throwing out idea’s…feedback is fine in any form, even if you take the piss that’s fine. I’m too old to get as offended as my Younger counterparts these days…I’m from the 80’s I couldn’t give a ■■■■ tbh
It’s a BIG Galaxy there’s a lot of Planets and Countries etc, and so yeah it would make sense that there are varying circumstances…ever played ‘Rimworld’? Bit like that I’d say, in terms of Planetary Variation!
I see a difference of opinion here, sort it out on the Battlfield , like a coupla REAL Pilots
Outdated but useful
Repeated word of lore developers over the last few years is that the upper limits were always really kinda wrong, often far too low, but the minimum/skeleton crew numbers for just turning on navigation, life support, and engines are still useful
same with the survival estimations, useful but not definitive
the exact chart there was made by former CCP Delegate Zero to settle the fact that YES ships do have crews @Kaylen_Amuman
Ok that’s what I’ve been using as my guideline, is there a more up to date version?
One more issue and I might bring this to an end…what about the Aerodynamic features of the Ships. The slow down, the tilt when turning, the sound from the exterior and the fire/flames in a vaccum. I know a couple ppl mentioned that it’s ‘all simulated for our comfort’ but I don’t buy that. We in the real world can travel space without a simulation.
I had a theory that we’re traveling, as a Galaxy, at the same speed as a dense Gas Cloud/Nebula and so we have an ‘Atmophere’ around us in Space.
I read some Lore that stated it was the Warp Cores that make the Ships halt naturally, which I can see is feasable, but the rest…I’m not convinced.
It’s played on my Mind since I started playing, it just doesn’t make any sense.
It was in ‘Journnal 1’…my previous (1st) post.