Will answer both posts in one go
there is not currently an up to date crew guidelines list, former CCP Delegate Zero stated the last time it came up that the guidelines existed mainly to make it clear crews on capsuleer ships were absolutely a thing except in some niche and rare circumstances and that there were other things they were focused on than arbitrating exact perfect crew numbers and that it’s mostly up to the players to figure out how they do that if they want to or just handwave it.
as for ‘simulated for your comfort’ that is expressly the lore as written.
your player character is suspended in an armored sensory deprivation tank while piloting your ship, and directly neuroplugged into the ship’s control systems through the pod interface. Your body and mind’s autonomic functions and proprioception are hijacked to allow you to control most primary functions of the ship. This essentially makes you the ship while jacked in.
You see your ship and the areas around it by way of camera drones, and the ‘sound’ is a translation layer of different feedback data to make the neural load less alien for your character specifically. The crew in the ship itself may be able to have access to that translated feedback data but they’re inside the ship’s hull doing their jobs, not experiencing the universe as the ship, so… not really relevant to them.
As for ‘aerodynamic features of the ship’ there are none in that sense. Your ship speeds up and slows down and has a max ‘speed’ because of space time drag caused by your ship’s warp drive, the way it appears in game is still absolutely a game abstraction but also to a point how it works in lore.
The slow and tilt and what not is mostly more to do with how the game simulates physics than how it expressly works in lore but is somewhat how it is. Also for a certain value of ‘slow’…