Crew/Staff Wages

Will answer both posts in one go

there is not currently an up to date crew guidelines list, former CCP Delegate Zero stated the last time it came up that the guidelines existed mainly to make it clear crews on capsuleer ships were absolutely a thing except in some niche and rare circumstances and that there were other things they were focused on than arbitrating exact perfect crew numbers and that it’s mostly up to the players to figure out how they do that if they want to or just handwave it.

as for ‘simulated for your comfort’ that is expressly the lore as written.

your player character is suspended in an armored sensory deprivation tank while piloting your ship, and directly neuroplugged into the ship’s control systems through the pod interface. Your body and mind’s autonomic functions and proprioception are hijacked to allow you to control most primary functions of the ship. This essentially makes you the ship while jacked in.

You see your ship and the areas around it by way of camera drones, and the ‘sound’ is a translation layer of different feedback data to make the neural load less alien for your character specifically. The crew in the ship itself may be able to have access to that translated feedback data but they’re inside the ship’s hull doing their jobs, not experiencing the universe as the ship, so… not really relevant to them.

As for ‘aerodynamic features of the ship’ there are none in that sense. Your ship speeds up and slows down and has a max ‘speed’ because of space time drag caused by your ship’s warp drive, the way it appears in game is still absolutely a game abstraction but also to a point how it works in lore.

The slow and tilt and what not is mostly more to do with how the game simulates physics than how it expressly works in lore but is somewhat how it is. Also for a certain value of ‘slow’…

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I see a scenario (just brain storming):
A ‘Modern’ Planet (Major Cities etc.) has a Major Geological Event, that wipes out 65% of the Pop.

The Atmosphere above is too Violently Stormy to live on the Surtface or Land on from Space.

The remaining Pop. lives underground and has to start Civilization from the the Ground up again (Stone Age).

No one can rescue them, as the upper Atmosphere is soo Violently Stormy that craft WILL disintergrate on Entry.

I could take thousands of years before they can stabalise the Global Climate.

The Pop. MAY even go Extinct.

(Edited for Spelling)

I see you’ve heard the story of Agil III. After the collapse of the gate, it took thousands of years before we could once again return to the surface.

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No I never heard of that..Inspiration from RimWorld-ish :laughing:

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Yeah this another way of Paying the Crew, by taking on the Crew with the Modules. I could mix varying payment methods to increase the pay and incentivise risky missions and such.

I’m not taking sides between you and the other poster apparently in conflict with you. Any feedback is good, because even your response here had ideas that I hadn’t considered…
Maybe not Volunteers, that kills the emersion :laughing: but there are all knind of Minds in this Game from ‘Noobs’ like myself to long term Vet’s that all have ideas’s, I’m Data Mining for inspiration.:wink:

Again, it doesn’t need to be SUPER detailed but it add’s imersion for me and I may even IC/RP Blog about things.

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As given, and word of dev, the more modules you have fitted, the more crew you likely need/have to operate everything properly so not an entirely out of line idea to use, though that’s up to you how to interpret

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I know this is an off topic question but I thought it was pointless stating a new thread.

Do Pilots Feel Pain etc on Death and do they remember it when re-animated?

It depends on the model of clone.

I generally terminate memory restoration around 15 minutes after eating, before I start feeling fat. I don’t remember the biomass chamber at all.

The TEBS kicks in the moment a drop in pressure beneath the Stage 2 hull is detected (before any breaches are detected in the ovum holding the pilot), which scans, transmits and euthanizes the pilot in like 5 nanoseconds.

Safe to assume no pain or actual death is remembered by the reanimated clone, just an instant of the secondary hull breaking (if even that) then waking up.

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Well… yes, mostly.

There is still the panic of impending death for some, as shown in ‘All these Lives Are Fit to Ruin

“There is a point where your brain knows it is about to die. Everything passes in a flash, like a dream played at hyperspeed, the whole experience tinted with that quivering fear your subconscious vomits up: That this is the last, this is the end, this is the final run before the infinite nothing. I have been cloned more times than I can recall, and this is the one part of the process that I will never, in my life of lives, get used to. So you come along and bring it on me, along with hundreds of others on my ship; you, with your cottonball mystery, your little life that’ll be extinguished with just the hint of a flame, that’s light as a speck of dust, and that nevertheless refuses, refuses to unravel.”

ALSO it seems I found the source of ‘could feed a family for a year’ misunderstanding about ISK value, also in ATLaFtR

Parien thought about this. He looked at the tubes that snaked out from the machines beside him and led underneath his sheets. He looked at the white room he was in, and even at the soft white pillow he rested on. He looked back at Silat in wonder. “I really am nothing to you, am I? No more than those people who died. Just this one mystery. I bet the money that went into this whole setup could feed a family for a year.”

Notable it never actually mentions how much in ISK the hospital setup cost, just that it cost a lot of money.

Always fun re-reading old chronicles

also @Kaylen_Amuman , All These Lives has some brief touch points on how one capsuleer does crew screening.

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one of the rough bits with Komi’s interpretation is the reliance on m3 size for comparison and the cost of a shuttle and water on the fairly volatile capsuleer market ontop of that(plus depending on where you are a shuttle can actually cost even less than 10k isk, the lowest I’ve seen on in-game market was 2.5k)

additionally m3 sadly, has no lore utility and is only for gameplay balance, as has been said by CCP devs repeatedly over the years :frowning: this becomes especially apparent if you look at cargo bays vs the actual m3 volume of a ship, or the listed m3 size of ships vs their actual m3 model volume in something like blender.

One of the other issues broadly with isk value does remain that way it’s used by capsuleers is often in a high volume rapid transaction and movement environment that would not match how it’s used in broader non-capsuleer markets. About the closest we get to that is the NPC sell orders for items like wheat and similar, since those are sold from baseline NPC groups and have a mostly stable range of values.

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So No. of Units instead of m3. Ppl will wanna know how many of something thay have not how much volume…..e.g. ‘I need 10000 units of cotton…not 10000 m3 of cotton’

sort of? you can use the kg weights for certain items as a rough guestimate for ‘how much’ you have, but that only goes so far because for some items like wheat or marines, it kind of makes sense, but other items like implants, it kinda flies out the window

it gets a bit weirder though, because it is a canonical thing that most planetary commodities have had ‘advances in spatial compression made available to their packaging’ which led to the reduction in size for the same amount of material in a given volume

which again m3 as a value has no lore meaning but it’s still canon that the same number of units of, as an example(since it’s already come up) ‘Water’ now takes up less space than it did 5 years ago while still being the same amount of water as well.

yeah the rabbit hole goes down a ways lol

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Comparisons with commodity pricing (water, wheat, metals) are fundamentally flawed. In EvE Online, we don’t know the relative value of such goods. Is fresh water scarce? Perhaps the demand for metals is much higher (or lower). You don’t get anywhere by asking, “How much is 0.19 m3 of water worth?” What kind of water? Historians debate actual conversions (ie: between the dollar and the denarius) - if we can’t figure out the price of bread in Rome, we’ve got no hope for Jita.

To reiterate my views, the most clear official source I have is: https://www.eveonline.com/news/view/vale-of-the-silent-conflict-grows - “an average family living on a planet might, in the course of a lifetime, accrue savings of about 10,000 isk”.

Since we cannot define average or might or family, in either lore or reality, this leaves us with a lot of uncertainty. I interpret it in the general spirit of our own civilisation - an average person, on an average planet in New Eden, can start a company or business (or play professional sports or start a garage band), and if they really try hard, they can succeed and become “upper class”. I interpret this to mean that life in New Eden is not unlike Earth, some areas are wealthy and settled, others are stricken with poverty and tragedy. The wealthiest 1 percent of the top 1% can afford to own military grade spaceships.

The number 10,000 isk comes up again and again, along with metric harmonics. For example, a capsule defaults to 10,000 isk. The last I checked, the dividing line between the networth of the top 1% and the remaining 99% today is around one million dollars. In western Europe and the United States, it is closer to ten million dollars. I think that’s the amount of money we are talking about, when we reference 10,000 isk.

I estimate the conversion dollars/euros to isk at 100:1 or 1000:1. I don’t think it particularly matters either way, but the 1000:1 conversion is easier to calculate. It also makes sense. A properly fitted T2 Punisher is a state of the art SPACE warship, which is capable of travelling faster than the speed of light, with hypersonic atmospheric capability, and a self-repairing nanite armor hull. I don’t think 15 billion dollars (or Euros) is unrealistic. A titan is easily 100 trillion dollars! A typical Caldari shuttle might be ten to thirty million, depending on whether you buy it new. For about a quarter million dollars, you can get a used Ibis and run a moon taxi.

As someone noted, there is no set conversion between isk and planetary currency. My understanding is that isk is not utilized on planets. In fact, it’s illegal to try and use isk on a planet, and you have to do the conversion at a banking institution of some kind, where it is strictly regulated and recorded. I personally have not visited a planet in 2500 years. Why would I ever go down there?

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keeping in mind that the statement in that article was from a News Agency, which often enough news agencies making comparisons really screw up actual scale while trying to make a point, so that particular ‘as written’ example falls heavily into unreliable narrator, and also being almost 17 years removed ontop of that… and contextually, the number of planets, and also the majority of human populations being spaceborne, not planet bound, changes that calculus a lot to boot

also funny things like ‘Military Experts are calling this a Cynsoural Field!’… for other examples of the SCOPE being kinda silly with things.

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I don’t think CCP has released any other description of the value of isk in the past 17 years. That’s all you’ve got for official lore.

This is definitely not the case. Most people in New Eden live on planets and never ever leave. Sometimes, they might visit the customs office.

I’ll be very blunt, the recorded population of 106 Trillion humans(which for context is only the recorded census of the Empires as of YC113-YC115/2011-2013 era, not the actual population[which as given IRL census data tends to miss an estimated 10-30% of inhabitants depending on place and method] and doesn’t account for unrecorded populations outside of the Empires, so even more margin of error) isn’t all planet bound.

Now, expressly as written for the Gallente Federation a 5th of their 20 Trillion recorded population is spaceborne.

Now I’ll retract the ‘majority of human populations are spaceborne’ statement, but as given with that, and presuming a similar(though lesser) proportion of the other nation populations also being spaceborne, you still end up with a significant and highly data relevant minority of the Empire Census Recorded cluster population in space.

GRANTED though, that ‘one fifth’ figure for the Gallente was also circa YC113/2011 writing and may have increased or decreased, though I’d broadly argue increased for a variety of reasons.

Also, as given, space travel is not a ‘rare occurence’ for planet bound populations. Only in very old, now deprecated(though not retconned, just moved beyond) lore does it try to imply planet bound populations cannot or mostly do not travel to space, and in more recent writings(the last decade or so), it is now reasonably common.

I’ll also directly counter the customs office statement, since the Customs Offices we see and interact with in-game are very expressly as written and dev statement both, just the main interface point for capsuleers with planets, not the bulk or majority of orbital and near-orbit infrastructures.

Typical Gallente nonsense.

Half their population doesn’t exist, except when they ‘count’ the vote.