1 isk = $1'000'000

In the past, I have argued for a rough approximation, such that 1 ISK might correspond to something like $1’000 in modern Earth terms. Upon further reflection, I appear to have understated what an ISK actually represents.

I failed to recognize that warp travel and capsuleer activity are not representative of ordinary life. They are visible to the player because the player occupies an exceptionally rare position in the setting. When the wider population is taken into account, the economic meaning of ISK changes radically.


Warp Travel Is Not Normal

Warp-capable travel appears common only because we observe New Eden through capsuleers. In reality, a solar system may contain billions of people and zero capsuleers. For ordinary civilians, interstellar travel is not a realistic aspiration. It is something done by states, megacorporations, militaries, and a tiny apex class.

A warp-capable shuttle is therefore not analogous to a car or an airplane (my original assumption). It is closer to a strategic military asset. The fact that capsuleers treat shuttles as disposable says more about capsuleer wealth and institutional privilege than about the underlying value of the technology.


Time Dilation and Economic Weight

To make sense of scale, I also rely on a necessary assumption: time dilation. Under this interpretation, one real-world day corresponds to one in-world year. Within this framing, an ‘interstellar year’ using the YC calendar is equivalent to several hundred Earth years. This shift does not eliminate faster-than-light travel, but it reduces how extreme it is. Interstellar journeys take weeks or months of in-game time. Capsuleers do not experience this time directly, as they pilot ships within what we might call a ‘dream’ state. Meanwhile, repairs take meaningful effort. Campaigns last years and wars take place over decades. In other words, much like modern spacecraft, every hull is the culmination of extensive industrial effort.


ISK as a Civilization-Scale Unit

Once these points are accepted — warp rarity and time dilation — ISK can no longer be treated as a trivial currency. It becomes a macro-economic unit, representing claims on a civilization-scale economy spanning thousands of solar systems.

In that context, it is reasonable to say that an average person may never meaningfully earn ISK at all. If they are exceptionally fortunate, they might accumulate a few ISK across an entire lifetime. For most people, ISK is something they only understand indirectly, the way medieval peasants saw gold bullion or modern citizens see GDP and national debt.

For an average person, 1 ISK corresponds to 1,000,000 planetary dollars.


Earth as a Poor Peripheral Planet

If Earth were placed inside the New Eden economy, it would not be a powerful planet. It would be a poor backward economy competing against multi-system industrial states under total war conditions and extreme wealth concentration.

In such a setting:

  • Earth’s currency would exchange very poorly against ISK.
  • Strategic assets would price far beyond Earth’s GDP.
  • Interstellar capability would be almost unattainable.

A shuttle costing $10 billion (10’000 isk) is not absurd in this frame. It implies Earth might afford only a handful of craft, at great expense, making interstellar travel unimaginably rare for ordinary people. Under my previous assumption, someone like Elon Musk might be able to afford an exhumer, worth $300 billion. However, under my new assumption, such a powerful industrial tool would be well beyond Earth’s purchasing capacity, with a mindboggling price of $300 trillion.



When warp travel is understood as rare, time-intensive, and restricted to an apex class, ISK becomes correspondingly more valuable. It functions as a civilization-scale unit representing access to interstellar power. Viewed from that perspective, a conversion on the order of 1 ISK ≈ $1’000’000 is not extravagant. What appears excessive in Earth dollars simply reveals how small a single-planet economy would be within a vast interstellar economy.

4 Likes

This is not actually the case. A YC year is a real world year. The YC calendar is Earth’s Gregorian calendar, as reconstructed from ancient Amarrian records, with year 0 set at the time of the Yoiul Conference (“YC”), our year 23236.

Travel genuinely is quicker for capsuleers than for baseliners, but this is because baseliners get sick from warp travel and stargate jumps. Thus they travel at a more leisurely pace, and can take several days to make journeys just a few jumps long. How capsuleer crews are unaffected is never explained.

We have examples of what happens when primitive societies (like current day Earth would be) encounter the factions of EVE Online. No, not the Minmatar, they already occupied multiple solar systems by the time the Amarrians found them. I’m talking about Feythabolis. They were just beginning to set up colonies on the neighbouring planets of their home system when the Angel Cartel ran into them. Today they exist as the name of a region, and their entire lore is summed up in that region’s description:

The human diaspora throughout the systems of New Eden was quite widespread prior to the collapse of the EVE Gate. In many areas, cultures cut off from other civilizations thrived in isolation. One of these regions was Feythabolis, a relatively small empire of progressive thinkers and egalitarian political philosophers. Unfortunately, this state lagged behind other empires significantly in technological advancement, having only recently started to colonize the local space just as the ruthless Angel Cartel was moving in to establish their control. Completely outclassed by the military forces of the Cartel, the fledgling empire was defeated with ease and its entire population bent to the will of the Angels.

If Earth was discovered by the Gallente we’d likely be subsumed into the federation as one of countless unnamed temperate planets. If we were discovered by the Caldari one of the megacorps would take over, but if the achura are an accurate representation of what happens to primitives who encounter the State, we’d probably be treated decently as long as we get with the program. I’ve no idea what the Minmatar would do (outright slavery seems unlikely, but just as unlikely is equal status as a new “tribe”), but I do have a good idea what the Amarrians and the pirate factions would do.

In either case, the question of whether we could afford to buy a shuttle if we pooled our resources is moot, our resources would belong to the discovering faction and not be ours to barter away to begin with. If we’re lucky we’ll be uplifted by one of the “nice guys” and maybe some of our grandchildren will qualify as capsuleers.

2 Likes

Now I have a solid line of reasoning for why my 1 million $ loan request from the bank isn’t a big deal. Thank you for your insightful post!

With informed regards
-James Fuchs

1 Like

I just said it’s not. One YC is a third of a millennia.

:woman_teacher:t2:

Don’t believe Gallente lies!

More technically, the YC to modern date conversion is just a brainless 1:1 mapping which CCP has introduced so they can say “in YC128” instead of “in 2026”. It’s not creative, and it’s not science-fiction. It’s just what happens when a corporation pretends to roleplay. When you actually play the game, which nobody at CCP does, you realize that the 1:1 time mapping can’t possibly make sense. Capsuleers often undergo intensive training, only to retire a day or two later? They undock and lose their ship ten times a day? Ships repair from major damage in seconds, and warp around at thousands of times the speed of light? Entirely new ship designs are invented every year, jumping straight into mass production? The YC date is effectively meaningless, but if you want to use it, then it should be used in the context of centuries.

In any game, the real art is the ability to understand and recognize abstractions, and acknowledge where the implementation of the game does not match internal logic. Chronology is a key issue, as people in real-life do not have time to simulate another reality at a 1:1 time scale. It doesn’t actually matter what CCP says, the facts are quite evident. EvE Online takes place at a much faster rate.

At a 1:365 timescale, ships do not undock in a few seconds. Instead, that process takes closer to 15 minutes. If you stay docked for a few minutes, repairing your ship, sorting your ammo and cargo, and deciding what to do when you undock… your capsuleer was aboard that station for a couple days. That PvE mission that lasted an hour, was actually a 2 week campaign. Capsuleers do not experience this time directly, because they live in a dream state. This extended timescale explains why they sleep for long periods of time, letting their ship and crew die. Capsuleer sickness is particularly common amongst the mining caste, marked by drowsiness and disorientation.

In every sci-fi universe owned by a corporation (whether it’s EvE or Star Trek or Battletech or Aliens), there will be a fundamental disconnect between the internal lore and what the corporation has said is official ‘canon’. We must reject the corporate narrative, as nameless bureaucrats do not understand the lore.

What is this relateable post from princess Aiko? is the world healing?

I think the GDP of a planet is enough to fund quite a few battleships per month. Even single capsuleer PI-factories can extract a couple hundred million per month. This means the whole planets output will be much higher.
our (Terran) GDP is like 100 Trillion $ which means if we could figure out how many crate of Robotics, water, or whatever we could produce on this temperate planet we could figure out how many battleships we could afford.

ISK is completely flawed btw, the SCC only accepts taxes in ISK payment. And if you don’t pay they “take everything” even entire star systems. I’d happily rely on the smaller local planetary or system wide currencies that exist. even carbon would be a better currency than ISK.
CONCORD is better at ruthless capitalism than Caldari, change my mind.

The time scaling makes not a lot of sense. If a ship decides to undock for example, what about the crewmember who just visited the station and is sitting on the toilet watching holos?
they cannot possibly sprint to the ship in 4 seconds.
Then the logistics of stations make no sense and if you can warp drive around you don’t really have relativistic effects like you arrive at your destination after jumping 500AU and the battle is allready over.

It’s almost like eve actively doesn’t try to portray a realistic universe, probably because eve never had a grand vision in the first place and was just a sheme to make Hilmar rich and write his satanic bible with players blood :kangaroo:

1 Like