Its only a game, there are thousands of more important things in life. Speaking from personal experience, EVE dying might be quite a good thing for some.
Your analysis is invalid.
- SP trading is a horribly inefficient way to âconsolidate charactersâ because of the injected SP penalty, I doubt anyone ever did that in any meaningful capacity,
- Even if you donât look at âpeaksâ and look at the rest of the day, the numbers back then were noticeably higher,
- Yeah, the 65k accounts is âfakeâ, but what would happen if CCP made the same call today? âEveryone log in everything, we need a new record!â? You think weâd reach 65k? If I remember correctly, attempts to break the PCU were a yearly thing, they are not anymore. I wonder why.
Try again. Or donât, Iâve seen your âThe Future is Bright!â thread, spare yourself this time.
Your opinions are irrelevant.
Fact: SP trading and MCT lead to people killing characters and consolidating them on fewer accounts.
Fact: The numbers in some TZ outside of the PCU are higher than before.
Fact: You ignore facts.
Fact: OPâs analysis is insufficient and inaccurate.
Conclusion: Stop trying, youâre not good enough.
Have a nice day.
http://www.eve-offline.net/?server=tranquility
Here are the facts in easy to read format. You can attempt the unquantifiable fallacies about âsomeâ timezones or âsomeâ players that consolidated their characters, but the facts are simple: average daily(not just peak or just daily or nightly or whatever straw you want to grasp at now) player count has been steadily going down since early 2013, with one short break at the end of 2016 when Alphas were introduced. But by mid-2017 the numbers were back down to pre-Alpha levels.
Interesting thread, thank you. I donât know if PCU is a useful metric, Iâm sure Eve is growing in some market, TQ getting the China players will help no doubt. What can be done? Perhaps people are growing out of the game. Perhaps it needs content to appeal to the App and microtransaction generation? The mobile gamers? The Y2k ers?
Maybe itâs time for Eve 2?
30-35k population is best, feels like youâre actually part of a vast universe with more empty places.
60k pop felt like you were in a small compacted city. Didnt enjoy it.
This.
I donât play Ultima Online anymore. I donât play Dark Age of Camelot anymore. I donât play [insert game here] anymore (loooong list).
Did they become bad games? No Did they get old / samey? Yes. Did something new and exciting and different (at least at the time) come along? Yes.
I donât really seeing anything happening here in EVE other than the natural ebb and flow of a games population as the game ages and people naturally move on to other things.
Ive always wondered since I first played an mmo if after playing a long time, would I wander around empty lands remembering friends long pastâŚ
But then I realised no, one day the ingame sun will supernova and wipe the server.
All these moments will be lostâŚ
Like receipts in the binâŚ
Time to rollâŚ
Your tone in this thread definitely suggests itâs more personal to you than youâre making out.
Iâve been back once or twice to old games. Itâs never the same when the people you were there with at the time are long gone and the epic things you did together are distant memories âŚ
Eve is now 14 years old and carrying a lot of legacy debt - both in the codebase and in the playerbase.
- Nullsec is largely controlled by huge power blocks established for a decade or more with trillions in assets. New groups have little choice but to join one of the established blocs or rent. People ask CCP to create new space but that wonât make a difference - most of nullsec is already empty.
- Highsec has received relatively little attention until recently in spite of the fact that 75% of the population live there, and likely account for 75% of CCPs revenue. New players burn through the content in a few month and then what - unless they are interested in PVP or have established a social connection to the game, they move on.
- A lot of the content Eve does have requires an unreasonable time commitment. Fleets can take hours and adults with career and family responsibilities rarely have that kind of time.
- A lot of Eve gameplay takes place outside the client. My research, production, markets, etc⌠donât care whether Iâm logged in or not and much of my strategic planning is done outside the client.
- A lot of Eve gameplay scales well across multiple characters rewarding multiboxers and bots.
So, what do I think CCP can do about this?
- Small units of interesting and rewarding content that can be consumed in a reasonable amount of time - say 30 minutes, ideally procedurally generated so each site is unique. They seem to have started down this road with the agency and event content but still have a long way to go.
- Meaningful progression. Players need goals and achievements. I found that in industry and markets but PVE plateaus quickly and not all players are interested in transitioning to PVP. A chart prepared by CCP Quant a couple of years ago showed that 13.8% of logged in characters were involved in PVP and I doubt that all of them wanted to be! http://content.eveonline.com/www/newssystem/media/68738/1/activity.16.png
- Better economic management. Eve has a closed economy where nothing wears out or goes obsolete and virtually everything is overproduced. The money supply is growing faster than the economy and the CPI has been declining practically since the game was introduced. This is not healthy and will eventually destroy the economy - and the game. Production curbs like the pre-Crius slot limits might be a step in the right direction.
The secret to saving EVE is killing it and making its sequel.
Now I has a sadâŚ
And a desire to play games that dare not speak their name
Cool analysis OP
Youâre probably right, but for the wrong reason. I guess i need to give more Kudos to people who are willing to textually engage people like him, but at the same time do i recognize that ongoing arguing does not help anything at all.
I agree - the changes to make eve less harsh and unforgiving made eve less unique and less interesting. Hell, we now have dailies just like wow and everyone elseâŚ
Any âEVE is dyingâ post needs to include an analysis of why it is still alive in the first place. This game is nearly 15 years old, I personally do not know of any MMO with more than 10k players atm that is older (please correct me if you know of one). Clearly CCP is doing something right!
Hmm, thatâs a good question. Inertia?
Seriously though, the reason it continues is the same reason itâs declining. EVE has never been about spaceships. Itâs always been about friendships. Dataâs very clear that people who join a corp stick around, and those who donât, donât. I hate to say it, but I think maybe the harshness of old nudged people to forming groups. I donât want that to be the case because people use it as an excuse to lobby for making EVE less fun.
And this is the part that pisses me off. Theyâve known for years that corp membership equates to a rewarding game. And instead of actually fixing the broken corp interface that by rights should be the very heart of the game (and by extension making corp recruitment tools that arenât complete garbage), they went dicking around with stupid toys, looking for ways to put more power into the hands of the biggest alliances.
Thatâs why I donât think EVE can be saved. They design based on metrics and statistics without giving 2 greasy squirts about the typical user experience. Meanwhile ever since space-barbie theyâve been on a constant defensive, fighting to lose instead of fighting to win.
Would you, and anyone else reading this agree that EVE when comparing the 2003 release to what a user sees upon logging in today, are in fact ALMOST two completely different games? This is how mich the game has chnaged.
All games develop over their various editions