.5% rule? Maybe?

I intentionally dont buy from people that do that. I’d like to think there are many others out there that do the same.

1 Like

Here is the fun part - there are other hubs than jita, and they can be far more relaxing when it comes to 0.01 isking… but for some reason people assume that jita is the only place to be.

I honestly never sell in Jita, I only buy there. I manufacture goods in a different market, which is way more relaxed.

I recently did a web search regarding automated market trading. I got interesting results. It seems that the gameplay of .01 isk can be automated. It really doesn’t surprise me that such a boring and tedious task like .01 isking got automated by multiple software vendors, and I can’t help but wonder what these market bots would do in a .5% rule scenario.

1 Like

…some simple math? :upside_down_face:

2 Likes

I would do this too except the way the market works is that you can only ever by from the lowest priced seller. If someone is selling an item for 500 ISK and someone else is selling the exact same item for 10,000 ISK and you put in an order for 10,000 ISK, that money goes to the guy who was selling for 500 ISK. The only way to not buy from people who undercut is to trade items directly.

1 Like

Uh, bots can do math.

1 Like

It doesn’t really work that way.

And only in Eve do we have customers who think it’s immoral to buy from the lowest bidder… I mean, isn’t the point of markets that they automatically deliver the lowest sell price and the highest buy price?

1 Like

My thought is that this is a complete waste of time. All of your complaints to .01 isking will equally apply to your new system. I did find it odd that you wouldn’t apply your change to fresh orders.

1 Like

Applying the change to fresh orders would allow other people to easily manipulate those orders by inflating the price of the goods. For example, if a fresh order had to be within .5% of the weighted average order, people would place bogus orders to move the weighted average. I don’t see how it’s odd, because I can’t think of any way that it could actually work.

Nothing is stopping you from undercutting others with 0.5%, or 1%, or 2%, each time. You will find it gives you more control over the market. Source: myself.

This argument is invariably met by jubilant claims from 0.01 iskers that they will outsmart you, outbuy you , and eventually still make more money than you. But they are completely irrelevant. The goal here is not to make more ISK than them, the goal is to make more profit for yourself per ingame hour spent doing it, because in contrast to them, you have other things to do.

1 Like

Well, I’d have done the price boundary relative to the lowest sell/greatest buy price. There would be some cavaets regarding NPC stations, public/private POSes, etc to be ironed out for sure to prevent gaming the system (like posting a .01 ISK item for sale at a POS no one can access to eliminate the restriction), maybe some “over time” calculations (which in themselves aren’t necessarily a bad thing ever; largely a separate issue but there is some overlap).

You make a very valid point: micromanaging price updates or not, you should always have something to do in game that is both fun and profitable. This may be the best objection to the price controls I’ve heard thus far.

In the end it doesn’t matter who buys my stuff…1 penny? No wonder my sell order move non-stop. A couple days into the game and my market niche is alive and well.
50-70mill profit first night.
That margin trading skill helps elevate you from space pauper fast, but you have to be persistent.
You look familiar.

  1. People already attempt to manipulate prices as it is so i don’t see how there would be a difference.

  2. If someone is already taking the time to .01, I’d expect that they’d also take the time of splitting up their order so that they can still submit .01 orders. Got 100 units to sell? Cut the order into 10 stacks.

1 Like

Obligatory Note - technique refers to your personal ability to do something, juxtapose your skill levels which makes it easier to have no technique, like an Omega.


It would simply widen the steps between competing trades by .5% and have virtually no impact on price since .5% of 1mil is 5,000.


Signature

Be Alpha

Obligatory Note - technique refers to your personal ability to do something, juxtapose your skill levels which makes it easier to have no technique, like an Omega.


What are you talking about dude? You’re not a first-timer lol. I’m genuinely curious what you’re trying to convey here. You’re not “first night profit” because your 50-70mil might have been 5% profit.


Signature

Be Alpha

This guy is either poor, a socialist of some variety or well, a bad player.

1 Like

I’d prefer a different approach:

Orders at the same price should all be taken into account when people are selling/buying stuff, splitting the buy/sell quantities up between them.

That would be a very conservative approach to changing market pvp, but with interesting consequences.

  • Active players and abusers will still be able to undercut by 0.01 and liquidate/accumulate faster, which is fine, as they will always find a way to game the system anyways, and active play should be rewarded.

  • All the people fed up with the 0.01 game can just sit at certain prices, all on top of each other, and still getting filled in due time, once the orders of the active players have been liquidated. Especially people with big buy/sell orders are often forced to engage in the 0.01 game versus other big buy/sell oders, as it can mean the difference between getting “nothing” and “a lot” filled. But I’d wager that many of them would be content with a slower trickle of sales/buys, if that means not having to 0.01 so often against people that also don’t really like to 0.01 all the time. Might actually encourage communication about price levels between players.

I guess certain .XX isk values would evolve from such a system, associated with signaling a “peaceful coexistance” for orders.

I think the .01 ISK mechanic (vs .5%) stops the market from rapidly reaching the critical price point where the minimum possible margin on a produced item gets obliterated. This protects novice industrialists. The people who can turn a profit in a critical price point scenario would only be the max skill veterans.

Have you ever played Entropia Online? Have you gone to the auction house? That’s what would happen. However gets to the lowest price before incurring a loss by dropping another 5% would win.