8 Golden Rules for EVE Online

It’s an attempt to standardize a detection limit.

However, here is the issue. When calibrating an instrument, you establish a linear dynamic range.

Any quantitation that hits outside that range is considered estimated. This is true for both environmental work, and pharma.

So suppose you have a hit below your calibration range. The correct course of action is call that result estimated (J).

Now, let’s say you run an MDL study. The study itself is a farce because it doesn’t take into account the actual limits of signal to noise. What it does is it creates an approximated statistical value that is based on the recoveries of the extraction methods. Not what the instrument can actually detect. This is a problem because the detection of the instrument is what’s going to pull the quantization data. But let’s just say, that it does.

So, you have a kind of range established now.
ND → MDL-> LLOQ-> LDR-> UCP
ND= non detect
MDL = method detection limit
LLOQ = lower limit of quantitation
LDR= linear dynamic range
UCP = upper calibrarion point.

Hits between the LLOQ and the UCP are considered (mostly) to be accurate. Anything above the UCP and the result is flagged J for estimated result.
Anything below the LLOQ is also considered estimated as well, and the result is flagged J as well, for estimated result.

Now this is why MDL’s are ridiculous, any result that is less than the LLOQ but greater than ND (inside the MDL range) is, flagged J anyway, for estimated result. So reporting down to the MDL results in J flags anyway. But the issue that is NOT addressed, and should be, is: what is the signal to noise ratio with that “hit.” MDL’s don’t address that. And if the S/N is too small (typically >3) it isn’t considered a “hit” but according to the MDL it may be. It can be a source of a type I error. But it gets ignored because “well, MDL!”

Now I suppose when working at trace levels, type I is a bit better than type II, but often times the action level is above the MDL so it’s moot anyway.

Because any result below the LLOQ is flagged J anyway, it makes MDL’s redundant and that’s why the EPA regional labs typically don’t evaluate them themselves. But as “guidance criteria” they expect commercial labs to.

It’s a case of, what’s sauce for the goose, isn’t sauce for the ganger.

That’s why the running gag for hypocrisy in the environmental analytical chemistry industry is “is it ‘guidance criteria?’” Said tongue in cheek.

What’s sauce for the goose is sauce for the gander!

Of course, I wouldn’t expect a Caldari to get it right, you filth couldn’t hit a dead elephant five feet away.

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Neither would you if using a railgun.

Why would you want to though, is it a gallente thing?

You forgot the most important rule of EVE:

  • Do unto others before they do unto you
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No need to factionist :grinning: And who sees Elephants in space anyway and aren’t battleships or even frigates much larger?

No never pre-boarded but I’ve considered buying a pre-owned car. What does that mean? New?

I see. And all that in one game…
Well, bedder get to da choppaaa!!

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This omits two golden rules:

ABM - Always Be Moving
ABT - Always Be Training

It could have been a classic 10 Golden Rules.

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That just means someone had more gold and used it more wisely…

As for the topic.

There has been many attempts at ganking me… None to date has succeeded. Why? Not because I am that good. But have situational awareness and my PTSD in RL of being hyper aware of everything going on around me is put to good use. Who would have thought having PTSD could be useful…

The last time was someone trying to gank me at a station as I was docking. Saw a ship as I came out of warp and observed the ship moving towards me. Hit the afterburners fast. As the pilot hit me with a tractor beam. I went into docking sequence. And successfully docked.

New Eden is a dangerous place. If a player can not handle the possibility of losing a ship. Then I would suggest another game. There are dozens of different space games that cover resource management to empire building to exploration. Most have elements of these three things and more in their games.

I have been playing now for about 8 or 9 months. What attracted me to this game was that any time I am flying a ship. I can lose it. Either through cheerful stupidity on my part or simply being outgunned/outran.

This is EVE. Learn to accept the possibility of losses any time one is undocked or not in a NPC Station. The only alternative is to find another game more suitable to what you want in a game. Those are the choices. There are no other options to be had.

o7

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Clearly you are awesome

LOL I doubt that I am awesome. I am just an wily old man. That the odds have not caught up to me at the moment. That can and will change at some point.

I accept the fact that I will lose my ship every time I undock. Am always surprised when I dock backup not having lost the ship.

Gaaarg

Yes. This is a real life sim. Put the cheese on the bread and invite the flies. You can kill me, you do. I would not kill you. You do you.

I always thought that the law books would be much shorter if they itemized the things that we’re allowed to do instead of those we’re not allowed to.

Same here, @ISD_Athechu. That’s a lot of golden rules to simply say “Whatever happens is your fault.”

I will keep that in mind. Thanks for the chuckles.

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A whitelist means “everything is forbidden but …”, that’s the opposite of freedom.

Freedom is an illusion.

@Pierre_de_Bricassart I don’t think we can start a debate about Freedom in this section of the forum without getting in trouble with moderators, but your point is well taken.

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RULE 9: Break the rules

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I think its easier to say their business model is based off you losing your money. Just like a casino the house always wins. CCP wants all your stuff to blow up so you will buy more stuff, or other people to steal your stuff so you can buy more stuff. The real world social contract does not exist until it does when it suits CCP. They want you to undock, the game is meant to be really boring if you don’t.

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Indeed the game economy needs some destruction, but what CCP needs even more is players who stay in the game and renew their subscription. So we are not talking about all your stuff, but some useful items from time to time which makes you think how to fit or perform even better.
I don’t know any player who has ever lost all their stuff. Everybody has ships and items scattered throughout New Eden after their first two weeks.