I’m not sure, is it?
It gives corps a method of avoiding wardecs altogether by simply not owning any structures. They still get the tax advantages of being in a player corp.
Right, because the old mechanics did not offer that protection.
HiSec needs some method of sanctioned aggression. Otherwise, for example, whoever put down the first POCO on a planet wins that planet, forever.
I also agree, and it’s partly why I think this idea should be built on the existing mechanics.
The defenders start with a huge advantage: being able to select the window for timers.
As for ‘evening the playing field’ why in the name of divinity’s edge should that be A Thing™?
You want to ‘even the playing field’, make friends who will come and help you defend your structures against the nasty wardeccers.
Years ago, there was a group called PIRAT that wardecced all and sundry. Their main targets were haulers coming in and out of Jita.
They dec’d my WH corp. When that war ran out, we turned around and wardec’d THEM.
That’s some tangent. Have you not fought against 40-account multiboxing input broadcasters yet, each fielding 1 bil+ t3c’s? There are limits to what I would consider to be gameplay within the bounds of an unexploited system. The last war I was in with PIRAT ended when those accounts were banned. This shouldn’t be supported. A proxy conflict system like this could alter the way warfare is waged, potentially.
You talk about fighting back yet you seem to want less highsec warfare in total. I want to open the floodgates without reverting the progress that was made with the current system.