I’ve spent most of my time in low sec. However, I often need to afk for a week, month, or even more. When I come back the corporation has moved homes, changed doctrines, and done god knows what else. I basically had to reset my accounts every time I came back from work to play. It was a huge burden and often caused me to not log in knowing I still needed to logistics my account over some where else.
I decided to start war deccing corps in high sec as a racketeering operation. It’s just me and my brother that play together generally and we don’t plan on recruiting as we cannot fulfill duties as leadership being gone as often as we are.
The new changes to wardecs will completely destroy our playstyle and leave us with nothing. We don’t have the fleet size to take a structure even if it’s only gunned by one man let alone defend our own. We plan on anchoring a structure far flung into the distance some where to avoid this new mechanic but it just goes to show how ineffective it is.
The new mechanics also place GREAT protection on structure-less organizations. We’ve been attempting to hold control of a high sec ice belt, it is already impossible due to NPC corporations, but now a corporation could just unanchor and mine the belt freely with no risk associated.
The new system should achieve the following goals.
- Remove the benefits of being in an NPC corp
- Increase the difficulty of just wardeccing all of highsec for trade hub campers
- Create win conditions that can be met to end war
- Disallow assistance from non-participants.
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- Remove the benefits of being in an NPC corp:
Those who leave corporation during a wardec should remain flagged for the duration of the war. The current mechanics greatly encourage players to leave corp. This destroys corporations camaraderie and isn’t fun for any one.
Allow wardecs against single players in NPC corps. This would remove any benefit of remaining in an NPC corp at all.
There is this weird highsec cultist idealism that new players in NPC corps should be protected. I don’t particularly agree with this, but I don’t agree with griefing new players until they quit either. I would be okay with some sort of wardec protection for a period of time on new accounts. (unless forfeited in a menu somewhere)
- Increase the difficulty of just wardeccing all of highsec for trade hub campers:
Currently war dec cost scales based on the amount of pilots in the corporation / alliance that you are war deccing. The cost is generally negligible and groups like pirat pay this cost without ever earning that isk back in war.
Change this mechanic to change war dec costs based on how many concurrent wars you have declared. First war is 100 million isk. This price doubles for each war you declare after this and the new price becomes the weekly price for all declared wars. War 2 is 200 million isk to declare and now both war 1 and war 2 cost a weekly fee of 200 million isk for a 400 million is total per week. War 3 is 400 million isk and now war 1 and war 2 also cost 400 million isk for a total of 1.2 billion isk weekly fee.
This would completely remove the current meta of just machine gun warring on everyone in the hopes of finding a kill in Jita.
- Create win conditions that can be met to end war:
This is by far the most difficult. I can only imagine the difficulty in programming a thousand win conditions such as stay out of this ice belt or I get a free wardec on you for a week.
However, win conditions naturally exist for any group not looking for easy jita kills. “Stay out of my Ice belt.”
The CSM notes talk about a “propaganda structure” to place on enemy structures. This isn’t good enough to keep my playing with war decs. I need to fly kitey shield fits that have the power to disengage as I only have 2 maybe 3 pilots. With a system like that the larger groups that I target can place a 10 man armor fleet on the structure and there is really nothing I can do to continue the war. Not because they were better or smarter, simply because the mechanic would change to a system I couldn’t control.
Maybe an increasing cost to continuing the war would be a fix here. Complete my objective or get too expensive could be a fix. But it needs more thought.
- Disallow assistance from non-participants.
There is no reason non participant alts should even be a factor. Flag em criminal. The incursion communities currently don’t accept war decced pilots any way and this change shouldn’t affect communities like that. Their policy is not to help you if you get attacked, with safeties set green - meaning they can’t assist even if they tried.