This may be due to many conditions. Its not normal for a lot of systems to have 30+ players. Over the many years iv played this game this tends to only be the situation during fundraisers, and coordinated efforts (namely war). Out side of that each coalition generally has 1-2 systems with “30+ people”, so its safe to say for null, your not looking at more then 40-50 systems like this (they are known as the regional hubs / hq’s).
Further, in general, null sec gathering of players tends to happen with the above, and is generally market related.
Do you mean via the blackout? the blackout is ment to help stop the “donut”, or collection of entities into mega entities, its not generally or directly related with super cap production, though as a bi-product may effect it.
The recent cyno changes may be better at effecting that.
Lets back up. Who said you had to play in null sec?
The introduction of the moon mining rework that allowed high and low to mine valuable ores was one of the things eve has had happen to industry.
This question has a set tune of biestness to it. Its more important and better suited to ask “what reason do people have to enter null”. Yes, the changes that have been done have invalidated the need for null, but this is more a balancing act.
over 50% of the wars in eve are done by 6 specific corporations, who operate in high sec. they are responsible for 100:1 kda ratio, and only 3% Of their targets ever get a kill on them. As people trinkle into high sec, there is an increase of this effect, and the result may actually end up being more in low sec. So it works out to being a personal choice in the end, if not slightly favoring low sec. Null’s best selling point on this topic is the “security” aspects of it, which will come around when null alliances learn to contract their space, and control more defendable locations.
Interestingly, this contraction of territory will open up more gorilla style pvp options, thus birthing more stealth corps, and will at the same time make the selling point of “safer space” that null has to offer stronger (as alliances will eventually retreat to locations that can be locked down with 1-3 entry points.
As the game takes on better changes, especially those removing things like abusive systems in high sec (suicide ganking etc), we’ll see more invalidation of null sec. Still, the majority of the games income creation comes from ratting, so it may be interesting to shift wormholes into raw resource collection (mining) and nulls to ratting.
I think these aspects of the game will be better. The concept of “this area’s gets the best rates, this one the best ore” might be right, but its not correctly applied (ie maybe null should all be the best ratting, and wormhole the best mining)
It may even be interesting to shift a large amount of production to low sec making it the most advantageous. This may even make null entities favor bordering low sec space.