[Proposal] Nullsec Sunset Initiative

Apocryphal Patch Notes – Q4 2025: “Return of the Living Game”

“In an effort to reinvigorate player activity, stimulate conflict, and address long-standing stagnation in Nullsec, we are initiating a bold reimagining of the EVE sandbox.”
Unnamed Developer, allegedly under duress

Nullsec Sunset Initiative

  • All sovereign Nullsec space will be phased out over a 6-month “Collapse Cycle.”
  • Stargates leading to Null will flicker, destabilize, and eventually become dead zones.
  • Existing citadels in Null will enter a decay state, transforming into PvE mini-dungeons.
  • Wormhole activity spikes across New Eden as space tries to “heal.”

Relocation Incentives

  • All assets in Null will be randomly relocated to lowsec stations.
    If you had ten supers, you now have ten hangar tokens and one moral lesson.
  • Legacy alliances receive three commemorative medals:
    “We Held Nothing, We Gained Everything.”
    “Blue, Like the Sky”
    “Bridge Troll”

Dynamic Lowsec Conflict Zones

  • CONCORD has “recalibrated aggression protocols” to allow free-for-all PvP in low and highsec under new escalation rules.
  • Gatecamping is now a career path.
  • New dynamic resource system: The more blood spilled, the better the ore.

Frequently Quoted Reactions

“I haven’t logged in since BR5 - I’m actually excited again.”
Jita_Local_47

“Finally, the dream of FW Titans is alive.”
MinmatarRP_69

“My entire alliance moved to Tash-Murkon and we’re fighting over moons like it’s 2008. It’s beautiful.”
ExNullBear

From Beyond the Patch Notes

“This is what I would have done if they hadn’t locked the forums and my dev blog access.”
Definitely not written by a Falcon, or a Ghost

[Developer Note]
Nullsec was a sandbox.
Then it became a spreadsheet.
Then it became a couch.

We’re just taking the couch to the curb.

capsuleer_1138
“You can’t have emergent gameplay without actual emergence.”


So what if… Nullsec Just Didn’t Exist?

Let’s just be honest:
There simply aren’t enough people playing anymore. Log in, look around - Nullsec is a ghost town with an API.

And yet it’s the sacred cow. We’ve got over 80% nullsec alliance CSM reps steering the game into eternal boredom, clinging to outdated mechanics like it’s still 2013. Fleets blue-donut each other to death, krabbing is industrialised to the point of parody, an Ansiblex system.. don’t get me started, and most PvP is done by timers and Discord pings like the fries station at your local McDonalds.

If we really wanted to fix Null, we’d start by unplugging the Ansiblex cartel. These are trollbooths tollbooths for empires that don’t fight, logistics lines for alliances that farm, and escape routes for people who can’t say ‘gf’ unless they’re 5 jumps out. Everytime you use an Ansiblex, you pay rent to a corpse that hasn’t undocked in weeks. At this point, they should just reskin them as Concord retirement tunnels.

So here’s the idea… bear with me:
Just get rid of Nullsec.

Yeah. Flatten it. Boom. Gone.

Take all that empty, boring space and force everyone back into high and lowsec.
Imagine it - pirates, factions, industry, wormholes, FW, mercs - all alive again. A galaxy with conflict. Actual scarcity, actual danger, and better yet: actual content!

So this is your wake-up ping.
Nullsec is over.

We’re in lowsec now, where the fights are real, the ore is soaked in blood, and no one needs a ping to die.

Collapse is coming.

See you in Tama.

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Why not get rid of Highsec?

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Impersonating a CCP employee or making one up and claiming their words is against the forum rules, I recommend getting rid of those parts and actually present the idea as your own.

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Nullsec is stagnating because they wont leave it alone

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It’s still funny as most of this is bang-on…

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Thanks for the heads-up - fair point.
The post is entirely satirical and meant to poke fun at the state of the sandbox, not impersonate anyone. I’ve updated the phrasing to avoid any confusion, and made sure no actual devs or birds - living, falcons, or ghosts, are being quoted.

The idea is mine, the vision is… well, disturbingly plausible. Appreciate the nudge to keep things clean.

It’s not like they actually read the forums…

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Exactly. Nullsec isn’t decaying because it’s broken, it’s decaying because it’s protected.
They patch around it. Maintain it. Preserve it like it’s some ancient ruin that must be respected.

Meanwhile, the rest of New Eden has to evolve, improvise, and actually engage with risk.

Maybe Nullsec doesn’t need balance. Maybe it needs a controlled burn.

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Highsec doesn’t claim to be hardcore. Nullsec just forgot how to be, if it was a third as dangerous as its forum posts, we wouldn’t be having this conversation.

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High-sec is a tricycle.
Null-sec is a bike with training wheels.
Low-sec ditches the training wheels.
Wormhole space is a skateboard.
Pochven is a Mac truck.

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Nullsec just need better content than low and high sec but no CONCORD or sentry guns. It can be the excact same content btw, just with bigger reward.

Instead its convoluted and gets more so each year it seems.

Ah yes - the classic “Just make Null better” take…
as if sprinkling bigger rewards on a dead horse will make it gallop again.

The whole point of removing Null isn’t because it’s bad content - it’s because there’s no way near enough players to justify the space it takes up.

You could triple the rewards tomorrow, and you’d still have alliances spread across empty systems, dodging each other with cynos and Ansiblexes. That’s not content. That’s optimised loneliness.

Condensing the playerbase into tighter regions forces conflict, reduces safety, and creates stories, not just spreadsheets.
The issue isn’t the payout.
It’s the player density.

Right now, Nullsec is a graveyard of potential guarded by people too comfortable to leave.
And Nullsec CSM turkeys?
They don’t want an early Christmas.

You must understand why null sec isn’t attractive before you try to make it attractive i think

I do understand. That’s why I’m not trying to make Nullsec attractive. I’m saying it’s time to stop propping up the illusion that it ever will be again.

Nullsec has had years of buffs, carrots, and bandaids.
More ISK. More space. More systems.
What did it bring?
More emptiness.

The problem isn’t that Nullsec isn’t appealing - it’s that it’s too big, too safe, and too self-justified to ever be dangerous again.

You can’t market your way out of a design collapse.
At some point, you stop polishing the tombstone and admit the body’s not coming back.

Let it collapse.
Let it burn.
Let it matter again.

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You dont know what you are talking about

Lol.. cool story bro.. A Simple Nullsec black-out didn’t work though. :smirking_face:

“You don’t know what you’re talking about” is usually what people say when they ran out of things to say. Maybe you just don’t like what I’m saying because it hits too close to the truth.

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Nullsec blackout didn’t work because it was temporary.
What I’m proposing isn’t. :smirking_face:

Scarcity didn’t work also.. :face_with_hand_over_mouth:..

If you want to impact null-sec, you need to stop nerfing other areas. This means:

  • Null-sec: Removing asset safety.
  • High-sec: Returning high-sec ores and banning null-sec alliances from placing and owning structures in high-sec (including POCOs).
  • Low-sec: Returning low-sec ores, banning all cynos except industrial cynos and banning null-sec alliances from placing and owning structures in low-sec (including POCOs).
  • Wormhole space: Buffing ore composition.
1 Like