[Proposal] Nullsec Sunset Initiative

Null sec being too big seems like a made up problem. But what was the other reason for wanting changes? I have my own reasons for why changes should be made. But i dont understand the ones put forward here?

For example if you want null sec to be more dangerous you should expect fewer people to be living there

That’s a solid breakdown, Arthur - I don’t even disagree with most of it.
Removing asset safety, restricting Nullsec influence in high/lowsec, and buffing other zones? That’s a real shake-up and it actually respects the rest of the map.

The difference is: you still want to fix Null. I’m starting to think we need to collapse it entirely and rebuild from ash.

But you’re right in that until we stop letting Nullsec exploit high/low and stockpile forever without risk, nothing meaningful is going to change.

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I don’t necessarily think this will “fix” null-sec. It will, however - fix (and reverse) some blatant nerfs to low-sec, high-sec and wormhole space by restricting null-sec to their own “sandbox” and giving back some of the wealth that was clawed from these regions to appease null-sec. Let them continue to f**k up their own regions and leave the rest of us alone.

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Nullsec being too big isn’t made up, it’s observable.
We’ve got dozens of regions with barely a handful of active systems, entire constellations used solely for intel channels and jump bridges, and a playerbase spread so thin that content is something you generally have to schedule, not stumble into.

And yeh… making Null more dangerous would drive some players out.
That’s the point.
Because the ones who stay? They’re the ones who’ll fight for it. Not farm it.

You say you have your own reasons for wanting change. I’d genuinely like to hear them, because so far, most of the resistance to this thread has been “make it more rewarding” or “you don’t get it.”

So tell me then, what would your Nullsec look like?

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playerbase spread so thin that content is something you generally have to schedule, not stumble into.

This is a made up problem? Players can visit each other if they want.

The point isn’t whether it’s technically possible.
It’s that the structure of Nullsec actively discourages spontaneous conflict.

Players can visit each other… sure.
But in Nullsec, it’s like trying to pick a fight in an empty shopping arcade after hours.
You’ve got to schedule it, announce it, and hope someone shows up before the cleaners lock the doors.

It’s too big, too safe, and the tools too efficient at letting people avoid each other unless it’s on their terms, at their time, with a pinged fleet and a pre-approved doctrine.

That’s not emergent gameplay. It’s corporate warfare in space pajamas.

You don’t fix that with visits.
You fix it with pressure, proximity, and pain.

You can visit a graveyard too… doesn’t mean it’s alive.

According to you players have chosen to ignore each other so how is the game going to get better if you remove this choice?

You keep saying the problem is “made up,” but you still haven’t answered the one thing I keep asking:

What would your Nullsec look like?

If you don’t agree with collapsing it - fine.
If you think rewards are the answer - fine.

But then show us your vision.
Because so far, all I’ve heard is:

  • “Null isn’t too big”
  • “People can just visit each other”
  • No actual alternative

You don’t like my version…
Let’s hear yours: What would your Nullsec look like?

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Imo Nullsec should be the most attractive space in the game. Citadels should be able to attract NPC mission agents, all the asteroids should be available to mine and all the anomalies should be available to farm. Oh and no CONCORD or Sentry guns. Players are responsible for establishing security themselves and they should have all the tools to do so. Including real cloak jammers among other things.

Exactly my point! Players have chosen to ignore each other.
They’ve chosen safety, efficiency, isolation. That’s precisely why the game feels dead.

Eve thrived when scarcity, proximity, and conflict forced people to collide - politically, economically, and most violently.

When given the choice, players will optimise the fun out of a sandbox.
So yes - I say we take that choice away.
Not to punish them, but to bring the danger, the unpredictability, and the chaos back.

Because right now, Nullsec is full of people making “smart” choices… and it’s never been more boring.

The game feels dead because nobody can play it due to its level of complexity that also seems to increase each year. It also has a bunch of bad economic policies like the listing fee. This is probably the biggest one causing the game to feel dead because it leads to people not stocking markets properly. But i digress.

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The game feels dead because it’s too expensive to risk anything unless you have deep pockets. It’s why the majority of players PvE. That and a costlier Omega subscription hasn’t helped, either.

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Ive not had trouble finding PVP. The game seems alive in this aspect :slight_smile:

For example i lost a Proteus just now. It started as me vs a garmur, i was going to test heavy drones on it. Didnt work. But before i had a chance to disengage with ECM drones two stabbers arrived to help him. I decided to try and kill one stabber before my inevitable death. I guess i only have myself to blame for not recalling drones properly, but i had the wrong set out for too long, even tho i had hit the button to recall them. Anyway.. Out of nowhere two friendly strangers show up to help, and this kind of fight was not expected in that part of the game at this time of day. But it did. Hurray.. Except i lost the proteus and am just a poor forum troll now.

Actually i blame CCP because i have to fight with the UI in the middle of PVP

You’re right - it is too complex.
And yes, I agree, the economy is a complete mess. The listing fees, the logistics chains, the hoops you have to jump through just to stock a single doctrine… it’s exhausting and not fun in any way.

But none of that happened in a vacuum.

This complexity exists to support Nullsec. To preserve its safety. Its scale. Its ability to stockpile, trade internally, and avoid relying on the wider game.

We didn’t get this tangled because the devs were bored -
we got here because the sandbox had to be engineered around the largest, safest, most reward-heavy part of the game, all to appease some Nulsec CSM whingers.

So yeah… the game feels dead.
Because everything’s been designed to help people stay comfortable and in control.
And comfort never made EVE great.

What I am suggesting to remove the teddy from the Nullsec pram and tell them straight “You’ll eat what you’re given and no pudding!”

Or maybe Eve feels dead… Because it is?

When you least expect it - PvP has a tendency to find you…

This has been moved to Player Features & Ideas.

Personally I have always enjoyed the idea of all the guys either ship spinning or mining in null while I am having a blast in lowsec. I don’t really see the issue.

I love how everyone seems to treat this as a serious suggestion

Exactly, proves the point: Nullsec iss meant to be the endgame sandbox, but it’s become the galaxy’s largest AFK lounge. Lowsec’s wild, null’s just spreadsheets, and Ansi taxes.

Don’t worry, Bakster. I’m sure the war-dec spreadsheet team will be along shortly to file a motion against enthusiasm. Until then, we’ll keep pretending nullsec hasn’t become a theme park for tax collectors and dock workers.