Add a human body diagram to augmentations tab

Good day,

As a new bro for about three months now, I’ve been steadily increasing my knowledge about PvP — which also means learning how to use implants and accelerators. However, even now, I still find it confusing how the “slots” system works in “augmentations tab”.

For example, an accelerator might say it uses slot 10, but for most players that doesn’t mean much. Is that slot in the head? The torso? The same confusion happens with implants that say they go into slot 4 or 6.

I think this slot nomenclature could be made more intuitive if, in the augmentations panel, instead of just showing a list, we could also see a human body diagram with the corresponding slots — showing where each augmentation is inserted and which ones are already occupied.

Augmentation tab:

Example of human diagram (cyberpunk 2077)

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As far as I know they all go into the brain.

After all we have no limb-improving implants for ‘strengh’ ‘stamina’ or ‘agility’ but only improvements of our brain: charisma, perception, memory, willpower, intelligence.

Capsuleers don’t run around, they fly spaceships and fire space lasers with their mind and use improvements to their brain to give them an edge.

So unlike Cyberpunk’s body implants it might make more sense to use something like Badur’s Gate 3 brain ‘implant’ mapping:

… with as main difference that our capsuleer implants are high tech sci-fi brain chips rather than brain-eating worms that can transform you into a mind flayer.

But as I personally have little idea about what all of these specific parts of my brain are doing, unlike Cyberpunk’s limbs, I don’t see much added value in such a visual mapping.

Numbers make more sense to my mind.

I’m fine with it if the game tells me I already have a brain implant in ‘slot 10’ so I cannot place another there.

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Another problem aside from that those implants all are going into the brain is, that the distribution was never done to any logical structure besides balancing, i guess. There is just no meaning for any slot number. You could fill all slots to modify attributes for the same topic. There is no special purpose for any slot aside to force you to choose if one or another modifier is more important to you. Also you are normally not playing around with it as unplugging destroys the implant.

So what i would suggest is that you use a tool like pyfa to learn what is available and play around with it, until you get two or three “fittings” for your purposes. Then you establish those fittings to jumpclones and you are done. Aside from maybe upgrading when you have the isk for higher implants, you will normally never touch your layout again.

There is meaning for the first 5 slot numbers though!

They’re the parts of your brain that specifically affect your charisma, intelligence etc. Wherever that is. You can only affect that aspect of your brain in that part, but the implants come in a wide range of options to also give other set bonuses to your brain.

6-10 indeed have no real thought behind them except “this implant is mutually exclusive with another implant in this slot”.

But the attributes like charisma and intelligence in the first 5 slots are also accompanied by other bonuses for eg. armor and shield if you choose the more complex implants.

The thought in this whole system is completely broken after several revisions to it. Over the time things came and went and i suppose it would need a complete overhaul. To avoid this, the neural remapping of the base attributes was introduced a long time ago, to have this offloaded to the players and give them something to think.
In the old days there were learning skills, medical clone sizes for your skillpoints to preserve, definite choices by race and some more things. Today it is all dumbed down to about half the mechanics and left in an inconsistent state.
And who cares anyway for all of that after the infamous introduction of the ability to just buy and inject arbitrary amounts of skillpoints. Now only your wallet counts. You can avoid gameplay completely.

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Thank you for the explanation! Actually, I hadn’t thought about it, and it makes a lot of sense. Maybe I should change the idea. Instead of showing a full body diagram, could show a brain with the spaces that are free or busy. In the end, it’s just about understanding the layout. Right now, after reading the conversation, I’m quite confused when you talk about the slot “number.” At least I think there’s room to improve this tab to make it more user-friendly.

Take a look at the implants on EVE Uni wiki, pyfa or the ingame market and you will notice some patterns about implants.

For one, the first 5 implant slots always affect the same attribute.
These implants are Attribute Enhancers.

If you have an implant that boosts perception it goes into the part of your brain that affects perception, called the first slot.

Likewise memory implants go in the second slot, willpower in the third slot, intelligence in the fourth slot and charisma implants go in slot five.

Next, some of the attribute enhancers come in sets with special bonuses, the implant sets.

As regular explorer I paid a bit more for attribute implants that also boost how well my brain can scan signatures with the ‘Virtue’ set. Such an implant set has a memory, intelligence, charisma etc. implant but with a small bonus on each of them as well as a set bonus for if you plug in multiple.

Each of those implants are called after Greek letters, Alpha, Beta, Gamma, Delta, Epsilon. And they’ve got a ‘final’ implant as well to boost the set even further, the ‘Omega’ implant that always goes in slot 6. Such sets can have various grades (mid-grade, low-grade, high-grade) which makes them more potent but also more expensive. Grades can be mixed for the set bonus.

There also are other implants than Omega that go in part 6 of your brain, as well as in slots 7 to 10.

The implants of 6-10 do not affect your base attributes and have no set bonuses but allow you to boost your performance in specific tasks.
Those implants are called Skill Hardwiring.

For example if you like harvesting gas you could plug in an Eifyr and Co. ‘Alchemist’ Gas Harvesting GH-803 implant. As the code on the end of the name suggests this goes in slot 8 and boosts gas cycle time by 3%. The better version which boosts cycle time by 5% has the code GH-805.

Unlike the first five attribute slots the last five numbers don’t really seem to have a physical meaning. It just makes slot X implants mutually exclusive with other implants that go into slot X. It means you cannot equip both the 3% and 5% gas harvesting modules in slot 8 and 9 to have even better cycle times.

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