I had AI do a deep dive into Eve Economics, it simplified it a lot.
response
Players create intangible value → value is removed from circulation (by destruction or hoarding) → scarcity and inflation raise replacement costs → CCP sells the ability to replace, accelerate, or bypass that loss.
You are so right. I applied your wisdom today and instantly made 47 billion isk in the first hour alone. So if you send me any amount of isk below 23 billion ingame i will gladly double it for you from my earnings to show my gratitude.
This is what my A.I says on EVE’s economy and I think it’s rather right on the money.
“EVE Online’s economy is almost entirely player-driven: nearly every ship, module, and piece of ammunition is built by players from resources they mine, loot, or salvage. Money (ISK) enters the game mainly through NPC activities like missions, bounties, and incursion payouts, and leaves through “sinks” such as taxes, fees, skillbooks, and insurance gaps. Supply and demand are shaped by destruction—ships constantly explode in PvP and PvE, creating continuous demand for replacements. Regional markets differ because hauling is risky and time-consuming, so prices vary by location and security space. At the top level, wars, patches, and balance changes can dramatically shift prices overnight, making EVE’s economy closer to a living sandbox market than a traditional theme-park game.”
A.I helps me find markets with good resell prices close to where I mine. Don’t even have to visit a third-party website. It also tells me which systems to avoid and which ones have the most asteroid belts.
It already gave me half a dozen fits for ships and I bought my Skillbooks based on that.
Of course, I’m only a super-casual player so I won’t be digging deep into the mechanics but those things I mentioned above are the basics and I thought maybe I should know a few things.