dear csm and all those who visit
i would first like to say thank you for coming to look at my idea for a new set of faction ships
now onto the idea
id like to propose a faction dedicated to the nomads of new eden
first ill outline what ships sizes will most likely be best suited for the faction in my opinion
- corvette
a small and nimble ship made to serve the role of the early bird something cheap and provides a means to learn the nomadic play style with out the the main hall mark of the faction - cruiser
a step up from a corvette but still with similar capability’s to it - orca
(will be named something else) this is where the nomadic play style starts to come into its own a ship fully capable of fending for it self in every way how ever its limited hold space would be its main draw back
4.titan
the second largest ship in the faction measuring 12km in length its a ship built to survive long voyages un aided
5.super carrier
this will be the largest ship in the faction measuring 16km in length embodying all a nomad stands for thier freedom and hard work culminating in thier ship also makes a rather juicy target if you can kill it being able to haul two unpacked titans in its holds at the same time it works well for a large freighter as well but its draw back is its expensive and can not dock any where once built
with exception to npc stations in high namely market hubs i.e jita 4.4
onto what makes these ships unique all of the faction shares two common traits first is a fixed module that cannot be removed at all a covert ops cloak but instead of preventing lock and module use while active it trades double capacitor use per cycle for being able to use and should a module have been activated they cannot warp for the next 5 minutes after the last cycle preventing thier cloak from being a be all end all
the last universally shared feature of the faction is a stat that doubles capacitor use per cycle the larger your fleet or corp is prioritizing witch is higher while punishing this stat is to both ensure that a fleet of nomad ships aren’t over powering or a doctrine based around the nomad faction isn’t the best solution to all problems but still enables smaller corps to utilize the ships as well as solo players being able to bring out the ships full potential and larger corps can still use them as haulers or even supporting craft please note the capacitor multiplier only applies to the high slots
onto the parts that make the nomad faction truly something fit for a solo player or a small group
the three largest ships in the faction the orca(variant pending) the titan and the super carrier
all share two additional features that set them apart from a semi nomadic play style and puts them firmly into the fully nomadic playstyle of ship a ship you could live in if you would
the first feature of the fully nomadic ships is similar to a tac destroyer but with a twist as the ships shift modes there are a set of high slots for each mode changing the ship fundamentally but the mode switching takes time providing an opening should the nomad be careless being able to switch between three modes the first mode is combat oriented in this mode the covert ops cloak can be used as well as its high slot set can only fit combat oriented modules while powerful a smart opponent can exploite this mode by disrupting the cloak exposing the ship and allowing them to target the ship
the second mode is utility this mode high slot set is dedicated to mining being the only ships other than barges and exhumers to be able to fit strip miners up to 4 on the super carrier how ever they do not have stats that amplify the effects of a strip miner making barges an exhumers a more viable option in a fleet but the nomad ships are able to fight and have more then enough tank to hold thier own in more hostile mining environments the last feature of the utility mode is compression same as a rorqual but with one notable difference the nomad ships due to thier nature can not mass compress instead they have a compression bay with a limited size being able to only compress what in there once every 10 seconds and the compression bay is not very large while the cloak can be use in utility it cant be used during mining operations and must shut off to conserve power when mining
the last mode station
this mode is where the magic happens the ship morphs into a sudo station and anchors like one taking 10 minutes to complete its transformation and another 10 to power up once powered up the ship projects a large shield the same as a pos around the ship this is its personal defense this cost fuel blocks to run the high slots for the station mode specialize in healing and refining and manufacture tho for the manufacturing and refining process fuel blocks must be used during this mode the cloak cant be used at all and all manufacturing must be canceled or finished before being able to switch into a mobile state once more
the second feature is a jump drive but not as normal instead of requiring a cyno it jumps to a random point in system how ever it will still function as normal with a regular cyno and the catch if a cyno is light in target system the nomads ship can be pulled to the cyno and land any where within 200km of said cyno temporally disabled warp and jump ability the jump can take any fuel used in other drives but it cost nearly 4x the fuel to use per jump
the hall mark of a nomad ship isnt fire power or strong tank its versatility a nomad strives to free and i feel this faction embodies that
as for lore
a young capsulier rummaging through discarded trash pos shield projectors every where and a wreak of an orca over time he builds a ship that is able to fully support it self and over the years he slowly improves the design before showing the world as he shows off his new ship he flys to close to the eve gate and his ship is ripped apart molten slag sent to sail amongst the void for eternity but he never gave up he learned
thank you for spending you time reading i really hope you enjoyed i really hope something like this is added as i feel its something that is vastly missing from eve seeing a nomadic player is supper rare honestly at times its feels like the road is empty but any way have a good day and have fun again thank you