I can’t say I’ve done much low-sec frig gameplay if I’m honest. What kind of isk is it like?
It’s telling that you don’t understand what he means
Between 300 and 500 depending on how try hard you are, double if you are willing to multi box 2 clients in 2 different sites but that’s a bit mad.
That’s actually pretty decent, I didn’t expect that.
Yea I’m still waiting for CCP to nerf it, it will happen sooner or later.
Anyone stating 500 mil/h is “pretty decent” is removed from reality and completely incapable of an unbiased perspective.
First off, please stop using the word “semantics”. You’re not using it correctly, and it makes it incredibly unclear and risky to understand you without accidentally strawmanning you.
Second, let me rephrase the question: “have you tried earning ISK more slowly, but in a more fun and risky way?” Note it is not me saying “go do something you dislike”.
Whenever I ask this question of people with a Certain Mentality the answer is “why the ■■■■ would I earn less money unsafely”. At which point there is no more conversation to be had.
If that is your reaction, then you can see my apprehension from continuing this conversation.
he does it on purpose, defence mechanism.
I see where the issue is. Something that has been foundational to Eve ever since it started in 2003 is reward based on risk. What you are talking about is the complete antithesis to how this game has and is still currently trying to be balanced. The problem that has occurred over the last few years is that balance has gone out the window while economic changes have taken precedent.
I agree that our ways of thinking are just utterly different. My time is valuable to me. I work a full time job, and have an agency job as well. When I am playing I don’t want to take the slowest path for less gain. I want to take the path that earns me the most isk, in the least amount of time so I can focus on what I enjoy, which is hunting other players. I hope this is a better response.
I agree but I think the problem is that the amount of hours needed to mine / research produce ships in general by balance of mineral and product needs on ship bpc’s are too high and demand too much player time.
CCP can adjust this so that players can farm less and pew more.
But instead we have this situation where some players min max to get to a good point and the casual players are eating these losses and spending tons of their time making very little and pvping very little because of it.
they won’t, also if players can farm more the value of what they farm goes down resulting in the same/similar equilibrium, unless it’s an isk faucet which is evil in and of itself.
I am glad we’re in agreement, then. I agree this is a better response.
So then maybe – and you don’t have to agree with the other position – but you could at least imagine where others are coming from when they disagree with proposed changes to ISK-making in nullsec. And that position could be a rational one – just one you completely oppose.
EDIT:
Side note:
Mine is not “the antithesis” because I am suggesting taking more risks – albeit for less reward which I agree is a CCP balancing problem. Conversely, you’re suggesting less risks for more reward which is in fact the antithesis to “higher risk higher reward”.
Yes but isk value will be higher so they have more buying power or pewing power for the same isk.
Everything else balances out but CCP sets the baseline of time investment.
people who grind and don’t pvp will always find excuses to keep grinding and not pvp.
CCP can just give these types of playing more expensive ships to work towards so the other type of players can hunt them down
Yup, “moar”. The rest of his ramblings are just obfuscation.
What is super sad to me is there is no incentive for ninja mining and those type of things, C 13 wormholes are super rare they have no way to build structures inside and yet if you sneak a mining frigate in there you will make max 50m/h its rediculas. Same goes for ore on belts in null and poch.
More risk, more reward more excitement, more exploration more pvp more headlines… instead we get less risk less reward more minotini more grind more people leaving.
Warp to someone mining on their citadel and get instantly neuted webed pointed and killed by fighters, same for chasing someone from their anom to their citadel Eve has become hand holding land where everything is safe its crazy. And then to balance it CCP nerf the hell out of the rewards its driving me crazy why can’t they just get it into their heads.
I could if they posted in good faith, but they don’t. They hide behind unaffiliated throw-away characters with no z-kill or corporation history. If they wanted to engage in a genuine discussion that wouldn’t be the case.
I fear you have misunderstood me and my point. I am not suggesting less risk, at all. I expect the risk to stay the same, or increase if the reward was also increased. The way things are, hunting in nullsec is pretty boring because the amount of people who make isk in null-sec has dropped. If rewards were increased, the number of people making isk/ratting/etc would also increase, as such the amount of people who would be hunting those people would also increase. These things are relative to one another, the more people doing something in a risky area, the more people would come to take advantage and kill them. Risk does not stay the same.
You don’t hunt in null sec. You hide in fleets clicking F1.
Yes, I know how the ESS and BRM mechanic works. This is how it already operates today: the more dangerous the null space, the more rewarding it is to rat there.
The way I understand your point: you have minimized risk to the near-minimum possible, while also maximizing reward. If I’m not misrepresenting your position, then my response is that your “Baseline Risk” is already disproportionately too low for the reward obtained.