This is an idea to increase the use of Titans under normal chaotic conditions of playing EVE. The Titan would have a new feature to allow it to hard park in position once stopped and create a static location that allows bridging, sitting on tether, holding fast in a POS shield, and automatically prevents Jumping and prevents fleet warps from applying. The Anchor also allow for static log-in and log off without any warp away grids or warp in grids, no turning, or vulnerability to landing in bubbles. Anchored Titans can still be bumped off tethers with no changes to bump speed mechanics. I think this respects the extreme value of these ships and prevents anything gimmicky from causing their loss such as:
Client bugs causing movement that the pilot did not enter, moving the Titan out of the POS shield or out of range of tether.
Client crashes causing the Titan to now face a chance of catch bubbles on login, or having the logoff grid scanned during the crash.
Accidental or bug related mis-clicks to cause jumps instead of bridges.
Accidental or bug related failures in exempt from fleet warp causing the Titan to move out of safety.
Fear of using forward staged Titans preventing their use entirely, even while holding a secure non-reinforced medium or large Control tower for them to operate out of.
I think its time for EVE to move out of the meme stage and cater more to the content that people enjoy the most, where they ante up with the exact risk they want to take, when they want to take it, and see the opponents fighting response as a result. With this feature pilots would enjoy the full use of their teams titans as long as they can keep medium POSâ in position along expected combat travel routes, and move the high-risk phases of the titan to the initial move-in and move out only, and careful planning of logins if the POS is destroyed that the anchored ship logged off in.
I think this is a major quality filter that favors the games high-impact action rather than fortuitous pecker shots from creepy stalker-like hunter types, and face it, they still have many other objectives to go after that donât prevent fast insertion, retreat, and rapid-reshipping in battle, increasing the PVP risk/reward potential per minute spent, and increasing total spilled gear.