This proposal has been mentioned before a few times (see this locked thread from last year), but in light of all the nerfs that just got announced at Vegas, I’d like to make a modest proposal for how you can implement the “heavy bomb” that was mentioned as a possible anti-cap weapon.
This was in discussion with another player, but I think the general idea is similar to a weapon I mentioned on the old forum about tech-3 weapons many years ago, and which ultimately derives from a similar weapon that was in Homeworld:Cataclysm.
It works like this:
A t2 version of attack BCs (so, Oracle, Naga, Tornado, etc.) has two highslots. One has a cloak, the other has the anti-cap weapon. It has several features:
- the weapon has a siege cycle of some length, say 2 minutes
- you cannot siege within 10k km (or some similar large number) of anything, so you have to be close to off-grid. But you probably want to be off-grid entirely, because you are squishy.
- the weapon lands at the end of the siege cycle, but does large AoE damage affecting mostly caps and supers. There is a lengthy cooldown before you can fire again.
- to land the shot, you need a spotter on-grid using something like an entosis link on the target: it has a short warmup, and then it “paints” the target. While your cycle is running, you can move, but can’t warp.
- if the first target lock goes down, the shot lands on any other similarly locked target (so you can use multiple ships to maintain lock)
- during the siege cycle, you can be probed down, and you’re squishy, so opposing forces have a chance to probe you down, find you, and kill you before you fire.