I would like to take this opportunity to put forward an idea, that while may initially be met with revile and anger, is actually a sound evolution of the covert play style. And will introduce new tactics and strategies for offensive and defensive play. I introduce to you, Stealth Heavy Bombers.
Stealth Heavy Bombers.
Destroyer Hull with less agility, similar to T1 ehp so a “glass canon.”
4 Torpedo Launchers with a ceiling of 1500dps heated. Light bombers can hit 1150 dps with heat and polarized launchers.
Two Bomb or Heavy Bomb Launchers (Can use all existing bombs as well as Heavy Bombs, which are focused damage to capitals and supercapitals)
Powergrid and CPU to comfortably fit 4 Torp launchers, two bomb launchers, prop mod, damage mods etc.
Covert Ops Bonus
5% bonus to racial Bomb type damage
15% bonus to racial Torpedo type damage
Racial Destroyer bonus
10% bonus to Torpedo explosion velocity and flight time
15% bonus to Torpedo max velocity (means they have to get slightly closer than Light Bombers)
99.7% reduction in Torpedo Launcher powergrid requirements.
50% reduction in Cloaking Devices CPU requirement
No targeting delay after Cloaking Device deactivation
Can fit Covert Ops Cloaking Device, Covery Cynosural Field Generator, Bomb Launcher and Heavy Bomb Launcher.
Cloak reactivation delay reduced to 20 seconds.
Focused area of 1m, effectively they can only be used on Capitals.
Travel 20km once launched (introduce slightly different attributes so if players aren’t on the ball with what they’re firing, they’re not effective)
Damage wise, I’m not sure what would be balanced here, but as they are focused like focused void bombs, it would stand to reason they would do considerable damage to a large hull. This would need to be a balanced amount that isn’t OP, but is useful.
All constructive feedback welcomed. If you’re going to shoot holes in the idea, at least come up with a balanced recommendation, rather than shrieking OP.