Anti social mechanics

I agree. So it’s kind of a toss-up depending on the player’s proclivity, skills and personality. There are a myriad of different temperaments and many games geared towards them.

That sounds like an opinion not supported by any data. I think that CCP has done a good job in balancing APM to keep players involved without submerging them with micro-management while in space. I feel there is just enough to pay attention to without getting bored and going AFK. Not that players don’t try but it is a very bad idea to go AFK while in space.