Anti social mechanics

Hello EVE pundits,

It seems like intellectuals have a bias against AFK play but its something that’s good for the game. For example if the content is low APM you can do it while socializing with corp mates or helping in rookie chat or you can do some of the administrative things required to otherwise play the game. For example plan a fit. Its a good thing. Thanks for reading.

I’m no intellectual by any stretch but I don’t think AFK Play should be a thing to embrace and be lauded. While the idea of passively progressing or earning while you’re doing other things might sound appealing on the surface, I really think it fundamentally clashes with what EVE is all about. It creates easy targets and diminishes the need for active piloting skills and decision-making of all kinds turning a dynamic, player-driven universe into something akin to a passive resource farm.
Honestly, if you’re looking for that kind of relaxed, hands-off progression, there are tons of fantastic single-player games out there that cater perfectly to that style. From idle clickers to strategy games you can pause, those genres are designed around solo, often AFK-able, progression. There is a time for socializing, helping in Rookie Chat or strategizing but it is not while in space.

Low APM content enhances your ability to make good decisions. For example the higher the APM is the more distracting the content is. Thats the reason a captain usually doesn’t help with the day to day stuff and you are captain of the ship when you play EVE arent you?

I don’t think the two are linked. The speed at which information enters the brain has very little to do with the quality and ability to process said information since it varies from brains to brains. Some people who excel in high-stress high-pressure environments are able to process information much faster than others. So what you thought to be a generality turns out to be quite different.

I think that’s where concentration and muscle memory come into play. Some people thrive in chaos, situations that demand fast and accurate judgement followed by automatic reflexes born out of practice, knowledge and a deeper understanding of the game mechanics.

I understand where you’re going with this and it might make sense if EVE had Walking-In-Ships and/or Captains-Quarters and the capsuleer could step out of his vat of goo to maybe manually install a module in space but we’re not playing that game.
What you want is X4: Foundation or No Man’s Sky. Those two games will let you be a captain and be able to get out of you chair and do things.

In general you are more likely to make a mistake or miss something if the content is high APM. But low APM does not mean you wont make mistakes.

In EVE intellectual circles there is a bias against AFK play even tho increasing the required APM just for the sake of increasing it makes the game worse. For example imagine if you had to hit F1 for each volley, or mining laser cycle. The APM required for maximum DPS and mining yield goes up, but im pretty sure most people would uninstall the game in that case, all else being equal and thats where things are heading it seems.

I agree. So it’s kind of a toss-up depending on the player’s proclivity, skills and personality. There are a myriad of different temperaments and many games geared towards them.

That sounds like an opinion not supported by any data. I think that CCP has done a good job in balancing APM to keep players involved without submerging them with micro-management while in space. I feel there is just enough to pay attention to without getting bored and going AFK. Not that players don’t try but it is a very bad idea to go AFK while in space.

I communicate the same whether I am playing an action MMORPG or EVE. Most communication does not happen in the game’s chat channels, but on voice.