This is not a rant post, I will not criticize the game negatively, and I have spent about 100 or so bucks on two different omega accounts. Just going to give my point of view, on my likes and dislikes. Not after my money back either. Lets begin.
When I first began eve online, it was after years and years of hearing tales of betrayal, giant fleet fights, trading, the works. It was free to try as an alpha account, so I figured why not. I was pretty disappointed to find out that I could not fly by wire, and extremely overwhelmed by the interface. Granted not a rant again, I understand that the sheer size of the game probably doesnât allow for that kind of thing, and its not a big deal, but it did turn me off the game when I first started and I did not touch it again for about 5 months.
Deciding to give it another go, I splurged and bought an omega account, and began doing homework, researching everything I could get my hands on from youtube and google. Once again enchanted with the tales of war and betrayal. It took a long while, learning the interface, and ship mods, fitting, etc but gradually I got there, became what I would call a novice.
So here is what I like about the game. Its huge, as far as a sand box goes, I love multiplayer pvp games, It reminds me of star trek, star ocean, star wars, imperium galactica, and of course battlestar galactica. The pvp is pretty smooth, but it is still more or less rock paper scissors, at least⌠1v1. The economy is well managed, and the ships look cool, and there are a lot of ships.
And of course, There is the people. The good and the bad.
So why pray tell have I decided not to play anymore? Once again and for the last time, this is not negative criticism.
First, I have been playing games since NES so I would like to think I have a good eye when it comes to where a game is going. I have also taken a good hard look at the history of eve, the wars etc. (great stories btw).
Eve has stagnated. The upset that occurred with a huge player corporation in the last few years where that one guy betrayed everyone, and set up the leader of the corp in more or less a sting operation was probably the first time in some time that someone shook things up and changed the map significantly. There is a balance of power that will not change any time soon. Namely big groups, well established, both politically and economically are not going to domino making room for new growth, new players, new groups. People like to keep the status quo the same, so they will actively move to either assimilate or destroy up and coming threats. Understandably so, that is survival. So, I could have joined a big group, but didnât, I donât mind being mentored or learning from someone, but its not much fun being ordered around by a group of people, and if you dis obey coercion and thuggery ensue. (yes, its part of the game play, not complaining). Its just not fun, and I think it would be much to difficult and especially time consuming to put a dent into this status quo. One more thing on the topic of stagnation, before I move on to time consumption. One of the things I enjoy the most about playing games, is finding something someones never done before, finding an exploit, an OP advantage, that forces the game creators to rethink the dynamics of the games structure, forcing it to grow, to change. I donât see that with eve. Perhaps its because it is so old, was so popular people found all the little loop holes and OP fits. But Iâve been screwing around with this game for a solid few months, playing multiple ships at once, just to keep my mind busy, it doesnât feel like those holes are there.
Time consumption. Its very time consuming, working high sec to grind for a ship to go to low sec, finding a group that wont stab you in the back for lulz, or actively exploit you for digital ones and zeros, not much fun. Some people like a grind, I donât. I like new. It takes up way to much time, and would take up way to much time to get to space overlord.
Pay to win. I payed, both accounts, and extra so I could play with ships and fits, and skip the learning skills part. (excessive btwâŚ) Where I a richer man, with zero rats given, I would just pay real cash to crash the markets, or whatever. I understand the money making part of video games, but things have been solidly downhill since this pay to play structure has been implemented in gaming. Yes it works, yes it makes real world corps money, but the games are seriously out of wack. Just my opinion. Paying for isk actually took the fun out of it for me I think, I can only imagine how bored the trill isk account players must get in that box.
Fun. losing it all adds a significant adrenaline and emotional attachment factor to the game, no doubt. Day z, unturned, etc⌠great games, great heart thumping games, and this brings me to my last point, and full circle. Other sandbox games, have a reset, a wipe etc (something that will never and rightly so never happen in eve). When I log into rust, or unturned, etc⌠I expect to lose, absolutely everything, either a system crash, raided, or the wipe, I know I am going to lose it all. Its the journey that makes it fun, its the experience, the, that was new factor. I donât get that with this game. Joining a mega corp, to me, its just âpower overwhelmingâ. Loses its fun after an hour or so.
So. So long eve, so long player base, I wish I had played opening day, from the beginning of the journey, and I realize I have not given any suggestions or constructive criticism, so⌠having never been freighter ganked and noticing the forums today in regards to suicide fleets here is my solution.
Increase the hit to the security status when a player attacks or kills another player in highsec. People who suicide gank are of course going to defend themselves and their opinions, but several posters where correct, the risk reward equation is way off⌠and its probably the last loop hole eve will ever see for players to exploit. shrug I always just run cargoâd out throw away ships named scanner to get around those blockades lol. Really a no brainer.
ADIOS IM BURNING MY ISK