Yeah no worries. I figured they’d tightly control them being that they’re paid art assets. I’m building the final product in illustrator anyway, just thought I’d shave off extra time and ensure replication accuracy.
Sidenote, I tried opening the _pmg, added a layer filled with white below it and saving that as a .png to use as the normal map as you suggested (at least I think that’s what you were suggesting) and I’m still getting the black shading issue as seen in the attached images. You can see the black clipping if I move the camera around it. I’ve also included my nodes, maybe you can see something that I screwed up on.