Can you guys share an Arbitrator fit, please? Im a newbie and i dont know what this ship is made for (drone, missiles, etc) so im not asking for anything specific here, just a good fitting to do L2 security missions.
I dont know if this ship is capable to do L3 missions so Im asking for L2 security missions while im training up my skills to Prophecy ship. =)
Its a drone boat with EWAR capabilities and non-capacitor using weaponâs system if you are using missiles instead of lasers. If you want drones, use a Vexor from Gallente cruisers, Amarr Omen/Maller for beams (Omen would be better, innate resists help with fitting and can increase DPS better since you can spare an extra slot for another mod). If you want missiles, use Caracal from Caldari cruisers.
Its up to you, Arbitrator would work for level 2s but its not the greatest choice since a Vexor can carry more drones if thats your thing.
This will run L2 just fine. Itâs also not a bad platform for scanning DED sites, which can be fairly profitable.
[Arbitrator, ASD-Armor]
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
10MN Monopropellant Enduring Afterburner
Large Compact Pb-Acid Cap Battery
Drone Navigation Computer II
Denny Enduring Omnidirectional Tracking Link, Tracking Speed Script
Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Drone Link Augmentor II
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I
Medium Auxiliary Nano Pump I
ROTFL. Stop talking â â â â â â â â - arbitrator has insane drone capacity. It carries more drones than vexor.
Advantage of vexor is in 75MB/s bandwidth, while arb only has 50MB/s (so vexor can do 2 heavies, 2 mdes and 1 light while arb at bets only 5 meds).
Maller has resist bonus. Omen has bonus to capacitor use.
Advantage of arb over vexor is in rapid light missile launcher. Some small npcs have nasty habit of attacking drones - and this is where rapid lights shine, at taking out small crap.
And my understanding is that is exactly what he meant. No need to start insults for a bad choice of words.
I did not check the effective DPS of the arbiâs drones though, so did not give my opinion.
Except that he explicitly stated that vexor carries more drones than arbâŚ
as for dps - vexor will have higher on paper dps. Not sure how well higher on paper dps from heavy drones translates to applied dps vs rats in l2 missions (mostly frigs and dessies, occasional cruiser and elite frig - elites have nasty habit of focusing on drones)
Gonna defend myself, I didnât look to closely at the Arbitrator. 25m3 for drones, isnât gonna do a lot more then a Vexor with 125m3 alone. Then again, 25 extra bandwidth defeats the 50 of the Arbitrator if you use heavies
Vexor vs Arbitrator
Same drone bonus
25% dmg bonus guns vs 37.5 tracking disruption bonus
4 guns vs 2 guns or 3 missile launcher (variable damage at least)
4 vs 4 midsâŚsame, except theoretically one would use a tracking disruptor as the ship is mostly intended for PVP.
Same lows
Both can use drone mods, which invalidates the number of mid slot point I was bringing up except innate gun + drone bonus means links and turret modules in the mids to improve the Vexor is better then a useless tracking EWAR mod you wonât use in PVE. Yes, both can use drone modsâŚbut Vexor gets better use out of those mids and can 4 hybrids vs 2 laser / 3 missile.
What I am saying? Its up to the OP, Arbitrator works but Vexor is the better choice for PVE (and reworded, â25 capacity more on the Arbitrator; not the Vexor which is 25 more bandwidthâ). Vexor does more damage, means faster completion, and more missions over the Arbitrator. Take to long with the Arby on the missions and your gonna burn your self out from boredom, Vexor does it a bit faster.
Arbitrator does have that super sexy hull though, Vexor is just a green jockstrap.
As for the Omen/Maller, I checked the hanger in my main and admit I was wrong. I have some rigged ships I donât use anymore but stripped for mods in case I find a use for them again some day (I got so many ships its not funny), wasnât paying attention and swapped the names. Maller is better choice between those 2, +resist and damage bonus means you can fit an extra damage mod in the low if you want for level 2 instead of upping your resists a bit if you needed it (Maller is basically a free Adaptive Nano resist mod). I am not a huge fan of capacitor reduction unless its a T2 ship, played mostly Minmatar ships so any +Rate +DMG +Opt +Falloff is what I am mostly used to (I know Minmatar donât use cap eating guns, but -cap use reduction is the least useful bonus except in the long run yet PVP is short or PVE your gonna be mostly stable anyway).
Back to the original question: which was specifically about level 2 mission running in an Arbitrator.
Very possible. I used to do so myself. And it has, as with most things, advantages and disadvantages.
Itâs a good drone boat. Youâll need reasonable drone skills - at least enough to fly a full set of five medium drones (T2 drone skills are always useful). Take a variety - they do different damage types. The Arbitrator is one of a few Amarrian hulls that can change its main damage type to suit the situation. Also take light drones - level 2 missions will have a large number of small ships that medium drones can struggle to deal with.
Missile fits are common. It doesnât require capacitor for the weapons, but missile fit Amarrian T1 hulls are rare so you may wish to fit energy turrets instead as itâs part of a logical progression. Iâd suggest beam lasers for the range - the Arbitrator isnât a boiler.
A good-ish option is rapid light missile launchers as they apply well against small ships. To be honest, the weapons you fit are all âpersonal preferenceâ since your main source of firepower is your drones.
Fitting a mix of missiles and turrets is possible, but itâs a headache to fly because of trying to manage everything. You may even have the space for a flight of salvage drones and tractor beams if youâve a âtidy it all upâ urgeâŚ
The rest of the fit: drone damage amplifiers (a couple at least) and an active armour tank (itâll be the main draw on your capacitor). A good propulsion mod - I like MWDs, (50MN Restrained) but thatâs how I fly, an afterburner (10MN) is a good alternative. Your main defence is by keeping at range and letting your drones do the work. To that end Drone Link Augmentors are useful for increasing your drone control range.
The key difference between the Vexor and the Arbitrator (beyond the obvious âblobby bit of heathenâŚâ) is the Vexor is a damage orientated combat ship while the Arbitrator is a support ship bonused for crippling the enemyâs weapons and grinding them down with drones. The Vexor is about causing damage, the Arbitrator is about causing misery.
Iâve had a lot of fun with an Arbitrator.
The downside is a focus on missile and drone skills early on can detract from energy turret and gunnery skills which are more generally useful for Amarrian ships. Given the existence of the Prophecy battlecruiser - another Amarrian missile/drone boat - thatâs not a big problem. However by that point youâll probably want turret skills for other Amarrian ships.
As Amarrian alternatives, the Omen and Maller are both capable energy turret ships, the Omen being a faster long range boxer compared to the close in puncher of the Maller. But I took the Dragoon-Arbitrator-Prophecy route and it served me well. Youâll enjoy it.
I mean for lv2s you probably will be running 5 meds or lights at a time and there isnât really a meaningful difference between the vexor and arbitrator at that point. And the difference between turret/missile damage is going to be small enough with low skills that Iâm pretty whatever about it. The difference gets pretty big with good skills but honestly itâs not worth spending the time to train those skills for lv2s if you have other goals.
the fit Flash posted looks fine, you could also go shield tank and get a few more damage mods on there, for lv2s you really just need a large shield extender and resist or two should be pretty easy to fit.
The arbitor is a fine ship for pve.
Most people who have an opinion have never actually used it.
Wish I could give a fit, but I am at work.
Only responding because the autism is making my brain hurt.
The prophecy and ameggedon are a clear very good build path esspecially because they are not em/therm locked, most people dont use them because most Ammarian pilots only have turrent skills, but the stars are for you to follow.