Assuming you are splitting the reward, what is the benefit of running missions with a group?
In theory more people mean more damage thus completing the missions quicker, but at the same time it gets divided about as much as your speed is increased (sometimes less if player doesn’t have the most optimum ship or flies as a healer).
Mission Pay, Bounties, LP, and I even think standings, are all divided.
One of the things Resource Wars gets right is that the reward isn’t split, and more players aren’t a hindrance. The only other activity like this in rewards is Incursions, but those take a fairly sizable time to group up the players required to do them.
Am I looking at this wrong? Does doing a site together make more than 50% faster to complete on average? Or is just more of a social thing? I am not a big mission runner, and have very little experience with doing them as a group.
I think CCP said they are looking to overhaul missions in the future, at least to using the new AI and being more dynamic, but I don’t know about making them more engaging as a group.