Summary: The CPU heat issue is not solved, several minor graphical errors new or re-launched with August release.
+major+) Starting in June, partly addressed in July and now unchanged in August the Mac CPU runs hot with one single client and all graphic settings at lowest possible. It is i7 2.6 GHz 8GB Ram 1902x1080 screen. In usual gameplay the CPU becomes hot after roughly 10-15 minutes or after 30-45 seconds during the hacking minigame. For safety reasons I have to stop after about 30-40 minutes, sometimes 1 hour. This limits the fun significantly.
+major+) An older graphics issue with the overview came back in August: The list does not update during ship warp, greyd-out entries remain in the list, new entries are added, the list becomes rapidly crowded. Hard to keep up, especially when in busy systems. The list resets after session change only.
-minor-) Probe scan window: At every undock it is brought to front and all anomalies are visible (checkbox checked) although the box was not checked and the d-scan window (both as tabs in the same frame) was
in front at docking.
-minor-) First undock after game start is roughly 15-20 seconds black screen. It was roughly 10 seconds before August release.
-minor-) Before August: Industry window needed about 45 seconds (in station) until it displayed anything, switching between indy tabs was immediate. After August: First show is after roughly 20 seconds, but any tab switch (e.g. from ‘jobs’ to ‘blueprints’) needs again 20 seconds - each time.
-minor-) The blueprints ‘cap booster 400’ and ‘cap booster 800’ have black icons when looked remotely but show their usual icon when docked in the same station. From time to time other blueprints have the same issue, but not reproducible. Strange.
-minor-) Promised but not realised: Fully scanned signatures are ‘undiscovered’ again after docking and undocking.
So far my list.