I would like to start developing, but as a 7 year veteran the thought never crossed my mind until today. Wondering if any here would provide me some advice before I give it a try.
My basic idea for an app for a smartphone or a tablet is a After Action Battle Report. For example, say if your fleet in null engaged another fleet and a battle takes place.
Instead of waiting for zkillboard to refresh when we could use system info based on kills, like who was victorious and who was defeated.
Something like that. Any tips?
I’ts doable but there is few issues you need to overcome. For one you can use https://esi.tech.ccp.is/ui/#/Universe/get_universe_system_kills to get the number of kills per system in last hour, however that doesn’t tell you who was fighting or what was lost, or who won for that matter.
To get actual usable information like what ships were involved or who was involved you need to get killmails, this can either be via ESI from people/corps who logged in and granted you access to their killmails or from people manually pasting in the killmail link. There is no global killmail feed.
Unless you want to start gathering killmail ESI tokens from a vast majority of the game it would probably be easier to just consume zKill’s API and let it handle the processing and you just build a custom view, similar to what https://br.inyour.space/?s=2948&b=8052060&e=210&t=yKLG does.
This would actually be quite helpful if you could make something nice, especially with the new killmail format coming up next month. As both zKill and br.inyour.space will have to be updated to make use of the new data. Examples of that new format can be found here: https://github.com/ccpgames/esi-issues/tree/master/new_killmails
He also forgot to mention that one of the best ways to get advice and whatnot is to join the Tweetfleet slack and lurk around in #esi and #sso channels. https://www.fuzzwork.co.uk/tweetfleet-slack-invites/
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