Today’s shower thought.
I’ve been curious why boosting provides a flat bonus in an area (this is new boosts, not off grid) no matter how many ships are receiving said boosts. Boosts are quite high percentages that apply across an entire fleet, and it irks me that a command destroyer can boost 250 ships.
Having a boosting ship’s boosting effectiveness be determined on how many ships it boosts would require larger fleets to have additional boosters to achieve the same effect a smaller fleet would have from just one.
Hull class could generate a base # of ships they can boost to 100%
- Command Destroyer - 15
- T3C - 20
- Battlecruiser - 20
- Command Ship - 25
(yes, I understand boost strength already is affected by hull size)
Wing Command, and Fleet Command could marginally increase the base number of ships boosted to 100% (capped to +100% of normal between the two)
- 5% increase per wing command
- 15% increase per fleet command
Here’s a rough formula concept and what it results in
MIN(1, SQRT(25 * Booster # / Fleet Size)) * Max Current Boost
(in the example below it is “simulating” a Damnation without wing/fleet command)
|Boosters||Fleet Size||% of Max Boost||Damnation Armour Resist|
Honestly there are a lot of implications to this I haven’t thought about & the number values for hull-boost count are probably not well thought out.
The shower was only 10 minutes.