They work as an oh-■■■■ button. Most of the time you will jam out a target and get away.
Drawback is that it sometimes does not and the cycle time is to long to get a second try. This can be circumvented on a bonused ship, like a griffin.
It also gives you an aggression timer, so you cannot jam someone out and then crash a gate to safety when trying to avoid a camp, at best you can only warp off.
Last, but most important is the fact that frigate fits are very “tight”, you don’t really have slots (and sometimes fitting) to sacrifice for “utility”. Mid slots are very valuable, as tank, prop mods or tackle.
You can theory-craft a fit that would use it, but it mostly becomes a mediocre fit that gets its value from surprising enemies with it. On the top of my head I can imagine trying something like this…
[Republic Fleet Firetail, top kek]
Small Ancillary Armor Repairer, Nanite Repair Paste
200mm Rolled Tungsten Compact Plates
Counterbalanced Compact Gyrostabilizer
Burst Jammer II
1MN Afterburner II
Warp Scrambler II
Stasis Webifier II
200mm AutoCannon II, Hail S
Small Ghoul Compact Energy Nosferatu
200mm AutoCannon II, Hail S
Small Projectile Collision Accelerator I
Small Projectile Burst Aerator I
[Empty Rig slot]
Usually a Republic fleet firetail is in a arty scram kiting setup utilizing its midslots to do double webs and hence getting amazing range control. This setup trashes all that to give your enemy two surprises: 1. Firstly you brawl them at 500m. 2. A bit into the fight you fire off the burst projector to either give you an edge or GTFO.
I am honestly interested in hearing about how it goes.