I’m looking for sources of reaction materials, so i used the reaction cost index to find a system with recently active jobs. On arrival I find a likely Athanor in the system. My ship scanner shows various reactor service modules on the structure. My data analyzer reveals a vulnerability window. And that’s it. There is nothing more I can do. My characters journey is over.
I’d really like some mechanical way of determining what’s being made in a structure and when any jobs are ready for delivery, pehaps even who ordered it - both so i can attempt to intercept the goods during shipping, and so i can develop a deeper understanding of the regional logistics and economy i play in.
The cost of this vastly increased utility would have to be that any failed hack would lock out the hacker for a number of hours, plus notify the owner with name and timestamp of the attempted access - perhaps even cause suspect status. There could even be a new firewall rig to make the hack more difficult.
Currently, as a solo player, I know of no other option to interact with such entities without using a overview and local monitoring character perched on the structure, and I think that’s a shame.