Can this Myrmidon fit run L3 missions?

So I’m a fairly new player who recently got into running missions, and I’ve decided to try out Level 3 missions because they offer much better rewards than Level 2. However, I heard that they are a big jump from L2, so I’m not sure if I can run it in this Myrmidon fit.

[Myrmidon, ***myrmidon combat site]
Drone Damage Amplifier II
Drone Damage Amplifier II
Kinetic Armor Hardener I
Reactive Armor Hardener
Thermal Armor Hardener I
Damage Control II

50MN Quad LiF Restrained Microwarpdrive
Medium Cap Battery II
Cap Recharger II
Omnidirectional Tracking Link I

250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun

Medium Transverse Bulkhead I
Medium Transverse Bulkhead I
Medium Transverse Bulkhead I

‘Integrated’ Hobgoblin x5
‘Integrated’ Ogre x5
‘Integrated’ Hammerhead x5

Federation Navy Antimatter Charge M x200

I currently have around 44k EHP and 490 DPS. Will I be able to run L3 missions with this fit?

(Also, for those who are wondering, the thermal and kinetic hardeners are used for doing lowsec Serpentis combat sites. I heard that lowsec combat sites have a similar difficulty to L3, so I’m planning to run them too. I’m using some T1 modules because I’m rather poor and I don’t want the fit to cost too much.)

As I don’t do missions and don’t do much ratting, I cannot tell if your fit can handle L3 missions.

However, I can give you some more general feedback about your fit.

Your choice of low slots (kinetic, thermal and reactive armor hardeners) suggests you want to use armour as main defence on your ship.

When choosing a tank, there are generally two things you want to get both on your ship to increase your survivability:

  • hitpoints (either flat, as shield extenders or armor plates, called a ‘passive tank’; alternatively you can use a shield or armor repairer, called an ‘active tank’)
  • resists (matching your choice of hitpoints, i.e. armor resists when you have armor plates or repairers)

As resists make your hitpoints more effective and hitpoints make it more useful to have resists for that type of defence, it usually is a good idea to combine both resists and hitpoints for one type of defence to get much higher ‘effective hitpoints’, also known as EHP. Or EHP/s, for the repairers.

You have armor resists, but no armor plate or armor repairer, so those resists don’t do much.

For longer fights in PvE a passive armor tank isn’t very useful, which means plates won’t do much good - get a medium armor repairer for your ship if you want to use an armor tank.

Lastly, your rigs are bulkheads: hull hitpoints. A hull tank can occasionally work, but would be better if you swapped the armor resists in the low slots for more bulkheads to stack even more hull hp to make optimal use of that.

But like an armor passive tank, hull tanking does not regain hitpoints over time and isn’t suitable for longer PvE fights.

My recomendation: get an active armor tank, swap one of your low slots for a medium armor repairer and get armor rigs that increase amount of armor repaired.

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You def can run dual reps and be ok.

I’ll post a fit I use later.

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