Why does skins look kind of bad on low settings but planet textures look kind of good?
As a side note, if you’re like me and think upscaling will boost performance, it won’t. There’s little point adding it to a game with minimal 3D — in fact, the UI seems to be the biggest resource hog ![]()
Eventually, people may want Vulkan support — it’s an open, cross-platform rendering API and much better than Microsoft’s proprietary DX11/DX12. (Nothing against Microsoft, but Vulkan is just the future, I think.)
Beauty is in the eye of the beholder
I play EVE with graphics wide open…most everything is maxed.
So when i see a screenie taken in low settings…it just makes my eyes ache something awful.
Takes me back when i was playing this game on one of those fat 14 inch monitors years ago.
Potato mode is always going to be hit or miss
Why does shader-based-thing look bad with shaders on low but less-shader-based-thing doesn’t?
I don’t know sport, it’s a mystery.
Because they are more shader-based than texture-based. We call them SKINs. Making ship overlays more functional while keeping them lightweight is actually a fairly complex and tricky challenge. Like this:
Ideally, low settings should look good, and high settings look even better. But low settings is not that bad.
