Knowing that some of you might already be triggered by the title I will do my best to be short on the matter. Just want to prove that you can effectively nerf proliferation of capital ships construction and usage by other means than only resources balance.
Tl;dr
1:Implementing bottleneck of capital construction by limitation of capital/super capital Job run a structure can handle.
2:Limitation in the total amount of capital ships a structure can store inside itself.
3:Limitation of structure you can anchor in a single system. 1 citadel , 1 engineering complex , 1 tatara ,
x amount POS (or whatever the invasion structure will be as long as it cannot store capital ship), athanor can only be anchored around moon beacon.
- Bottleneck on the capital Job run a structure can handle.
This solve the problem of trying to balance the resources an alliance can harvest or the amount you need for capital ships since it is indifferent to your mineral stockpile. It forces you to organize inside your corporation/alliance who will have the privilege to build capital and when they will be able to do it for a given structure.
Example (just to give you an image):
-An azbel can only manage 10 capital ship job run at the same time.
-A sotiyo can only manage 1 titan or 5 super carriers or 40 carrier size/dreadnought type ship at the same time.
If you make it so that the capacity of a structure for job run is base on a certain Volume (m3) in order to build the ship , you can then mix some supers with some capitals etc. Having the intelligence on the exact amount of structures your enemy posses will give you a better idea of their capacities and limits, and also the effect of your destruction on them.
- Bottleneck on the storage capacity for capital ships a structure can handle.
Limiting the total amount of capital ships a structure can store will force alliance to increase their infrastructure to support the maintenance and capacity of their capital/super capital fleet.
Example (just to give you an image):
-An azbel can only contain 10 capital ships at any given time in its docking bays.
-A tatara can only contain 5 rorqual at any given time in its docking bays.
-A fortizar can only contain 20 capital ships at any given time in its docking bays.
-A keepstar can only contain 50 capital ships 20 super capital ships and 5 Titan at any given time in its docking bays.
Some might say that the easy work around is having alts holding capital ships in space. This idea does not try target people using this strategy but more about people owning 20 super carriers and/or owning 10 titans at the same time . It does not prevent the ability to own multiple capital ships for itself but more about making it more difficult and costly either by using more alts to hold them or making more structure to store them. Strong inconvenience is a good solution imo.
3. Limitation of structure you can anchor in a single system.
This one is specific to the idea on the necessity of expansion. If you can anchor 40 azbel in a single system it will defeat the purpose of the previous idea even tho the fuel cost will be enormous. It has been proven that many alliance in this game does not sweat to maintain their capacity to heavily focus their vital activity centers. This idea means that in order to increase military storage capacity for capital ships or industrial capacity to build them, you are forced to expand infrastructure in many systems in order to satisfy 200+ active members of a single alliance.
Example (just to give an image):
In any given system you can have a maximum of:
-
1 citadel
-
1 engineering complex
-
1 tatara
-
x amount of POS or new invasion structure CCP come out with
-
Athanor can only be anchored around moon beacon.
It binds together upwell structures with direct control of a system vicinity in a stronger way. To be the only organization to have a combat structure in a system is a better potential to create tension and conflict, especially in high-sec/low sec.
1, 2 and 3 together.
It would mean that every time you destroy a structure that support capital ships (azbel sotiyo, fortizar, etc.) you are actively reducing the capacity of your enemy to produce and maintain properly their capital/ super capital ships by a precise number you have knowledge of. Being forced to anchor multiple Sotiyo on different system spread the industrial/economic force on more territory, which make exponential growth a dangerous adventure. It doesn’t matter how much your farmers farm the living ■■■■ out of themselves, they will be forced to face the limit of time, and infrastructure his organization can provide to alleviate the bottleneck.
Thanks for reading o7.