There are a rising number of complaints regarding capital ships and how they have begun to strangle the game. One of the issues with capital ships as most vets are aware is that a single dreadnought requires many smaller ships to defeat in an effective manner. It is certainly true that you can hold a given capital in place with a single interceptor while you wait for backup however you will be ignoring the cost of human time and log ins to defeat a single ship that, once insurance is figured, didn’t cost that much to lose. In real terms capitals are grossly over efficient and when reaching the supercap and titan levels of game play it becomes absurd. To be fair however neither supers nor titans get such generous insurance so it’s a bit more fair but in simple terms it’s out of balance.
Some issues we see are things like cynos being used to launch entire fleets on to a single target. Titan bridging is by nature gross and unhealthy. Another is super drops, where these ships are so common and so cheap that they are almost jokingly deployed against frigates just for the entertainment value. Carriers and dreads on gate defense was unheard of once upon a time but now I have begun to see it.
So how do you fix something like capitals from becoming a ubiquitous youmustbethishightoenter gatekeeper ship size? Deterioration. Caps are so large they cannot be repaired for isk like normal ships. This makes sense, in the first case you must build cap parts and then assemble the ship. Normal ships are built directly from minerals with no interim steps. T2 ships are somewhere in between but this is appropriate because of their added power for their speed/mass/application/HP pool etc.
I propose then that capitals require pre-constructed cap build parts to be repaired in lieu of isk and this matches the precedent set by consumables like how fuel and isotopes are also used by caps to operate.
Since we cannot and should not try to artificially stop people from building caps we must discuss other sensible options to address the issue of caps being disposable oversized battleships. With post phoebe being a series of changes to caps which resulted in buffs over all, it is time to think about ways to make the investment in them count for more and stem the massive stockpiles of throw away caps from accumulating as indeed any respectable Corp has. Even my own Corp has dozens of caps lying around with nothing to do most of the time. These are ships whose overpowering nature should not merely be on call but like citadel and sov require at least a bare minimum amount of attention and care lest they suffer inhibited or even zero performance.