It still exists. Just what is contraband is changed.
And no that gameplay wasn’t meaningful.
It was more meaningful than everything that is ‘content’ today…
It had sense and flair and stuff like THIS(in combination with WiS and other things like MEANINGFUL and ACTUAL(related to actual events ingame) announcements in stations would have helped the game MUCH MORE than crap like the 3rd version of incursions(invasions) or actually killing mining with this trig roaming crap…
Instead of deciding to do something for the atmosphere and the feeling for and about the game CCP decided to listen to a minority that only wanted ‘2004 eve’ and is therefore directly guilty of scaring away a lot of customers…
Killing WiS was THE WORST mistake CCP DID…PERIOD…
It NEVER was given a real chance…
So…incompetence at its best…
Star citizen by all its flaws and discutable stuff in it shows what could have been possible atmosphere wise…but this train is out of the station here…
Nope. WiS was a dead-end concept that only existed to be a test bench for the WoD engine. It had zero potential to ever live up to the marketing hype and CCP was entirely correct to stop throwing money and development time at a lost cause.
It was more meaningful than everything that is ‘content’ today…
It really wasn’t. Most of the “illegal” items didn’t matter, the rest were all low-volume stuff you could haul in a ship that didn’t care about the NPCs. In practical terms it did very little besides kill the occasional newbie who didn’t realize their cargo was illegal.
or actually killing mining with this trig roaming crap…
Mining is not dead. Mining by useless perma-victims has been hurt significantly, but nobody cares about them and their demands for 100% safe AFK farming. Smart and dedicated players can still mine just fine and make lots of ISK doing it.
Wrong to the core…
Sure it was a concept,but concepts EXIST as test ground and to be expanded and improved…NO prototype(concept) car will be released the way the first version was…
Improve this and add more style and atmosphere to it…
CCP decided to go the easy way which is in no way ‘better’
Yeah…PVP is everything for you we know that you think that…in fact it isn’t.
There is NOTING wrong about afk mining/farming,just your own unablilty to accept other approaches and playstyles to the game…
But again…PVP is NOT everything…
In fact PVP is a 30% minority,ever was and EVER will be…i said this MULTIPLE times now and i was right about this from the first second…
You and your colleagues just cannot accept it because it is way outside of your reality bubble…
And not every concept works out. WiS had fundamental flaws in player density and lack of activities, especially as imagined by most people. It turns out that once you try to come up with gameplay mechanics to implement the cool ideas you end up with a lot of time invested into a feature that hardly anyone would use because there isn’t anything meaningful to do in WiS. Most people would go hang out in the station bar for a few minutes, get bored of standing there pretending to drink, and never return.
Improve this and add more style and atmosphere to it…
CCP decided to go the easy way which is in no way ‘better’
How do you “improve” it? I acknowledge that there could have been possibilities, but what amazing idea was turned down in favor of simplifying away an element that had little practical effect on the game? Stop speaking in vague concepts about what you think would be “cool” and provide some specific mechanical details.
There is NOTING wrong about afk mining/farming
Yes there is. AFK play of any kind should not be a part of a game. If you want to accomplish something you should have to actively play the game to do it, not press the “make ISK” button and walk away for 20+ hours.
In fact PVP is a 30% minority
Nope. PvP by percentage of activity is much higher, and by importance to the game is virtually everything about EVE that matters. AFK farming only matters to useless perma-victims like you who can’t succeed if there’s any challenge at all.
To say it with your words : NOPE
CCP’s own numbers : 15% pure pvp,16% mostly pvp,12% pvp AND PVE but 57! % PVE(poll from 2017).
Yes,3 year old numbers but do you REALLY think that changed significant?
I don’t think so tim…
And those numbers stay and count even if you complain about it or doubt them,so don’t even try…
Furthermore the ‘those poll was not representative’ ‘argument(complain)’ does not count…
Live with it
And, as I have pointed out many times in the past, the raw numbers alone don’t show the entire picture because they aren’t accounting for alts, PvP players who don’t happen to engage another player on a particular login, etc. The actual number of PvP players is almost certainly much higher, especially when you look at statistics like “makes at least one jump in nullsec” that have an implicit assumption of PvP activity.
Also, whatever the raw numbers are, the relative importance of PvP is far higher than PvE. The entire EVE economy would collapse if PvP didn’t exist, followed shortly by the death of EVE. Everything of interest in value that happens in EVE is either directly PvP or driven by other players engaging in PvP. On the other hand, if you take away AFK farmers like you then nothing of value is lost and the game goes on with barely a fluctuation on the market to mark your passing.
Furthermore the ‘those poll was not representative’ ‘argument(complain)’ does not count…
Ah yes, the classic “this argument demolishes everything I have tried to claim, therefore it doesn’t count” response, definitely compelling and reasonable…
Those stats would currently count me as a PvE player I imagine, since my work hours haven’t allowed for PvP lately. That doesn’t make me not interested in PvP though.
That’s why you are interpreting those stats wrong. Yes as raw numbers they are right but you need to understand WHY you got those raw numbers.
It was a better decision than ending Blackout.
Given the number Balos has quoted as coming from CCP, which are generalised to a certain extent anyway when it come to discerning between PvP and PvE, PvP accounts for 43% more players than the 30% number that he’s throwing around.
(43-30) x (100/30) = 43.33 %
Guys, here is the real reason for this thread.
He wants to run L5s because he thinks it will make him more ISK.
At the same time, he realized L5s only exist in lowsec, and therefore his travels to lowsec.
He doesnt understand why L5s are in lowsec. But he wants the ISK.
Hence, the thread.
Didn’t even notice that.
My dude. Unless you have a carrier, you’re better off with L4 missions.
No the ‘some ‘homicide arguments’ are not even close to be valid’ one.
You can devalue EVERY argument,but some are just simply used to stop a discussion that you cannot win and if you use them you show CLEARLY that your are not interested in one…
As long as you do not show and prove me that the poll wasn’t representative i accuse you of this…
Bottom line…
And you are usually the one using that kind of argument so…
And?
I knew what was coming…
It’s always the same and i know to whom i was talking…
Have you ever seen Merin advocating to remove PvE from an entire area of space? I sure haven’t. In fact I don’t think I’ve ever seen anyone argue for that.
Nice false equivalency to set up a strawmen though.
So in your world even 43% is a majority?
And you didn’t include into your calculation the 1/3 pve(mostly pvp,5.3% ) and the 1/2 pve(pvp and pve,6%) factor.
So in MY eyes 5.3% + 6% + 57% = 68.3% pve,some of them partly but if you count the partly one to pvp you HAVE to do this on the other side too,so your whole ‘argument’ backfires here…
You used an incorrect method to prove your point…but as you can see i can do that too
No you don’t because the count was about how many players participate in PvP. Not how many players participate in PvE. And per above I’ve explained why the numbers will actually lean even more towards PvP ready players than the stats indicate. Because the stats only count those who did, not those who are prepared to but only did pve during the timeframe used.
Nice try again though to set up yet another false argument.
So if in the ‘mostly pvp’ segment 2/3 do pvp the 1/3 pve ist NOT to be considered?
Same goes for ‘pvp and pve(50/50)’?
Just to fit your argument?
That’s ridiculous.
You just calculate with the numbers that prove your opinion…but the reality is 100%-68.3% = 31.7% pvp…some of them partly that’s right but if you use the numbers on one side you also have to use them on the other…
No because we aren’t comparing PvP to PvE.
So it’s irrelevant how many people do PvE.
Balos routinely argues for the removal of PvP from highsec… So uh… yes one side is.